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- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Peach Parasol.
Hitbox visualization showing Peach's up special, Peach Parasol.
Hitbox visualization showing Peach's up special, Peach Parasol, when it's open.
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Overview
Update History
2.0.0
- Peach Parasol's multi hits have reduced knockback.
- This makes it less likely for the move to KO at 0%.
- Consecutive hits will connect better in some scenarios.
- It is now easier to grab ledges with Peach Parasol.
3.0.0
- The launch angles of Peach Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
3.1.0
- Peach Parasol's hits connect more reliably.
4.0.0
- Peach Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.
- A rare bug with Peach Parasol when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.
5.0.0
- Peach Parasol's linking hits connect more reliably.
Hitboxes
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hit 1
|
0 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
160 |
|
5.0 |
top |
0.0 |
5.0 |
5.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
0
|
1 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
130 |
|
4.0 |
head |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
0
|
Multihits (early)
|
0 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
160 |
|
4.0 |
top |
0.0 |
10.0 to 8.0 |
8.0 to 7.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
1 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
80 |
|
1.5 |
havel |
2.0 |
5.0 to 2.5 |
3.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
2 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
70 |
|
5.0 |
havel |
0.0 |
6.5 to -1.0 |
3.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
Multihits (mid)
|
1 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
80 |
|
1.5 |
havel |
2.0 |
5.0 to 2.5 |
3.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
2 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
70 |
|
5.0 |
havel |
0.0 |
6.5 to -1.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
Multihits (late)
|
1 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
80 |
|
1.5 |
havel |
2.0 |
5.0 to 2.5 |
3.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
2 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
70 |
|
5.0 |
havel |
0.0 |
6.5 to -1.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
Final hit
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
90 |
70 |
0 |
|
5.2 |
havel |
0.0 |
4.5 |
-2.0 to 2.0 |
3.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
0
|
1 |
0 |
0 |
4.0% |
0 |
|
Standard |
90 |
70 |
0 |
|
3.0 |
arml |
0.0 |
1.0 to -1.0 |
0.0 |
3.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
0
|
Falling
|
0 |
0 |
18 |
2.0% |
0 |
|
Standard |
65 |
15 |
0 |
|
2.0 |
havel |
-3.1 to 3.1 |
6.5 |
0.0 |
0.0× |
1.0× |
0% |
|
|
|
|
|
|
Parasol |
|
All |
All |
|
|
|
|
|
|
18
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Hit 1, the early and mid multihits and the falling hits all use weight-independent knockback.
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Timing
Attack
Hit 1
|
7-9
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Multihits (early, mid, late)
|
11-15, 16-21, 22-27
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Final hit
|
31-32
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Animation length
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39
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