Zero Suit Samus (SSBU)/Grab
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Overview
Grabbox Data
All grabs use the same grabboxes
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | |||||||||||||||||||||||
0 | 3.0 | throw | 0.0 | 0.0 | 0.0 | ||||||||||||||||||
1 | 2.0 | handr | 0.0 | 0.0 | 0.0 | ||||||||||||||||||
Late | |||||||||||||||||||||||
0 | 3.0 | throw | 0.0 | 0.0 | 0.0 |
Timing
The hand grabbox is only active for the first 3 frames.
Standing grab
Grab | 15-25 |
---|---|
Interruptible | 59 |
Animation length | 79 |
Dash grab
Grab | 17-26 |
---|---|
Interruptible | 67 |
Animation length | 95 |
Pivot grab
Grab | 18-26 |
---|---|
Interruptible | 62 |
Animation length | 94 |
Lag time |
Grab |
Interruptible |
|