Super Smash Bros. Ultimate

Bowser (SSBU)/Down aerial

< Bowser (SSBU)
Revision as of 11:58, July 8, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Bowser's down aerial.
Hitbox visualization showing Bowser's down aerial, when landing.
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Overview

Update History

  4.0.0

  •   Down aerial no longer has its downward movement disabled when used out of hitstun.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 16.0% 0   Standard 30 100 0   7.0 top 0.0 -3.0 -1.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 16.0% 0   Standard 30 100 0   7.0 top 0.0 -3.0 -1.0 1.0× 1.0× 0%               Kick   All All            
Landing hit
0 0 0 2.0% 0   Standard 60 30 0   9.6 top 0.0 4.0 -8.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Standard 60 30 0   9.6 top 0.0 4.0 8.0 1.0× 1.0× 0%               Slash   All All            

Timing

Attack

Initial autocancel 1-13
Limbs intangible 14-60
Clean hit 17-24
Late hit 25-49
Ending autocancel 70-
Interruptible 78
Animation length 85
                                                                                                                                                                         
                                                                                                                                                                         
                                                                                                                                                                         

Landing lag

Limbs intangible 1-26
Hitboxes 1-6
Interruptible 36
Animation length 60
                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Autocancel
 
Intangible
 
Interruptible