Daisy (SSBU)/Forward smash
Daisy forward smash hitbox visualizations | ||||
---|---|---|---|---|
↗ | ||||
→ | ||||
↘ |
Overview
Overview
Daisy strikes with a bludgeon, depending on the angle of the attack. Angling it upward uses a frying pan from Super Mario RPG: Legend of the Seven Stars. Angling it downward uses the tennis racket from the Mario Tennis games. Not angling the forward smash uses the golf club from the Mario Golf games. Each weapon has different properties.
Frying pan
The frying pan has more vertical knockback and the most damage. It closes opponents' stocks earlier than the other two weapons. The uncharged frying pan deals 18.0% while the fully-charged frying pan deals 21.0%. It is optional to use the frying pan to perform a hard read. Daisy can fully charge the frying pan to close the shield broken opponent's stock.
Golf club
The golf club has more diagonal knockback and the most range. The uncharged golf club deals 15.0% while the fully-charged tennis racket deals 21.0%. Daisy can use the golf club to interrupt incoming attacks or force the opponent to respect Daisy's zone. The golf club can true combo from a down tilt or neutral aerial at low percentages. If Daisy 2 frame punishes the opponent with a down tilt, she can follow with a golf club.
Tennis racket
The tennis racket is a strong semi-spike with more horizontal knockback. The uncharged tennis racket deals 13.5% while the fully-charged tennis racket deals 18.9%. Daisy can fully charge the tennis racket if a shield broken opponent is close to the ledge; it may be optimal to edgeguard opponents if they DI from the blast zone. The tennis racket may be used as a kill setup after performing a down tilt. If Peach 2 frame punishes the opponent with a down tilt, she can follow with a tennis racket.
Hitboxes
Timing
Frying Pan and Tennis Racket
Charges between | 5-6 |
---|---|
Hitboxes | 15-17 |
Interruptible | 46 |
Animation length | 59 |
Golf Club
Charges between | 5-6 |
---|---|
Clean hit | 15-16 |
Late hit | 17 |
Interruptible | 46 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|