Super Smash Bros. Ultimate

Snake (SSBU)/Down tilt

< Snake (SSBU)
Revision as of 21:38, December 27, 2019 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Snake's down tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTable...)
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Hitbox visualization showing Snake's down tilt.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 60 62 0   5.0 top 0.0 2.3 16.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 60 62 0   4.0 top 0.0 2.3 10.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 60 62 0   3.5 top 0.0 2.3 5.5 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 12.0% 0   Standard 60 62 0   5.0 top 0.0 2.3 11.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 60 62 0   4.0 top 0.0 2.3 6.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 60 62 0   3.5 top 0.0 2.3 3.5 1.0× 1.0× 0%               Kick   All All            

Timing

Clean hit 6
Late hit 7
Interruptible 31
Animation length 41
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible