List of updates (SSBU)/6.0.0 changelog

This is a list of known changes in version 6.0.0 of Super Smash Bros. Ultimate.

Donkey Kong

  •   Forward tilt deals significantly more knockback, KOing at around 160% at the edge of Final Destination.
  •   Neutral aerial has increased range, and deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.
  •   Giant Punch reaches its full charge faster (frame 131 → 119), and deals slightly more knockback when fully charged.
  •   Grounded Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17). It also connects more reliably against aerial opponents, and the last hit deals more knockback.
  •   Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).

Kirby

  •   Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).
  •   Up smash's clean sourspot deals more knockback, better matching the sweetspots.
  •   Neutral aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 55 → 53), and the clean hit deals more knockback, KOing under 150% from the center of Final Destination.
  •   Up aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) and knockback, KOing under 160% from ground level.
  •   Inhale has less startup (frame 14 → 10), with its total duration reduced as well (FAF 68 → 64).
  •   Copy Abilities are less likely to be dropped on hit ((damage/70)*100 → (damage/70)*70), and the period that they cannot be lost after being obtained is longer (600 frames → 1200 frames).

Jigglypuff

  •   Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although it is still the slowest.
  •   Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.
  •   Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.
  •   Rollout reaches its full charge faster (frame 60 → 53).
  •   Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.

Pokémon Trainer

Sonic

Robin

  •   The Levin Sword recharges faster when using a smash attack.
  •   Forward tilt deals more knockback.
  •   Neutral aerial has less startup with its total duration reduced.
  •   Thunder charges faster.
  •   Arcfire's fireball last longer.

King K. Rool

  •   Neutral aerial has less landing lag (frame 13 → 9).
  •   Forward aerial's sweetspot has more range, longer duration, and deals more damage (14% → 15.5%).
  •   Up aerial has a longer hitbox duration and the sweetspot deals more knockback.
  • Blunderbuss:
    •   The startup of Blunderbuss has been reduced (frame 30 → 25).
    •   It is easier to vacuum up the Kannonball.
    •   The vacuumed Kannonball shoots out faster.
    •   The Kannonball deals more knockback.
  • Gut Check:
    •   A successful Gut Check has less ending lag.
    •   The searchbox for Gut Check has been increased.
    •   The sweetspot deals a slightly higher damage multipler (1.5x → 1.52x).

Incineroar

  •   The third hit of neutral attack deals more damage and knockback.
  •   Forward aerial now has a late hitbox which deals less damage than the clean hit. This increases the move's duration.
  •   Down Aerial's sweetspot is easier to meteor smash.
  •   Darkest Lariat has more range at the start of the move, deals more damage, and last longer.
  •   Revenge's counter window last longer, has reduced ending lag on both missed and successful variants, and deals more knockback of the attack.
    •   The increased knockback makes it harder, if not impossible to combo into a dash attack.

Joker

Hero