Super Smash Bros. Ultimate

Terry (SSBU)

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Revision as of 13:19, November 6, 2019 by 66.194.104.5 (talk) (→‎Moveset)
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This article is about Terry Bogard's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Terry Bogard.
Terry
in Super Smash Bros. Ultimate
Terry
FatalFurySymbol.svg
Universe Fatal Fury
Availability Downloadable
Final Smash Triple Wolf
Terry (SSBU)
Terry Faces the Fury!
—Introduction Tagline

Terry (テリー, Terry) is a playable character in Super Smash Bros. Ultimate and the first third-party representative from SNK. He was officially announced in the September 4th, 2019 Nintendo Direct as the fourth downloadable character from the Fighters Pass. He was released on November 6th, 2019 and is classified as fighter #74.

Takashi Kondō reprises his role as Terry from The King of Fighters XIV and onwards.

Attributes

  • Terry's design resembles his appearance in The King of Fighters series, particularly the Maximum Impact games. His animations appear to be modeled after The King of Fighters XII and XIII.
  • Similar to Ryu and Ken, unique sound effects are used when hitting opponents instead of the typical knockback sounds. In Terry's case, it's the sound effects from attacks in the original Fatal Fury.
  • The brief gameplay footage released shows him performing two moves from Fatal Fury:
    • Power Wave: A move where Terry kneels forward and punches the ground, launching a shockwave-like projectile that travels along the ground. He can shout out “Power Wave!” or “Rock you!” upon execution. Presumably his neutral or down special.
      • Power Wave is shown to have two speeds, which possibly means that the button can be held to modify it, similar to Ryu and Ken. Further proving this claim is that the faster version of Power Wave makes a different sound upon execution.
    • Burn Knuckle: A move where Terry raises his hands before jumping forward with a straight punch. Presumably his side special.
      • Burn Knuckle is shown to resemble the EX version of the move from Fatal Fury, and also has a flash similar to that of Ryu and Ken when they input their moves manually, likely meaning Terry will have a similar command input mechanic.
    • Gameplay and more information can be found here.

Moveset

An icon for denoting incomplete things.
  • Fighter ability: In one-on-one matches, Terry always faces his opponents, much like Ryu and Ken.
  • Fighter ability: When Terry is at 100% damage in Stock or Time battles, or at 1/3 HP in Stamina battle, he can perform two Super Special Moves in the form of Power Geyser and Buster Wolf.
    • It will be indicated with a GO next to his fighter portrait.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack Jab, Body Blow, High Kick 3% (hit 1), 1% (hit 2), 2% (hit 3), 7% (hit 4) A high jab, followed by a hit to the body, and ending with a high kick launcher. The first two attacks can each be canceled into special attacks.
Forward tilt Middle Kick 13% (foot), 12% (leg) A middle-height kick that is invincible. Can be canceled into specials and is a very easy and reliable confirm into Buster Wolf.
Up tilt Rising Upper 11% An uppercut. Somewhat quick, and can be canceled into specials.
Down tilt Under Kick 3% A low kick. Low damage, but doesn’t have a lot of endlag.
Dash attack Power Charge 13% (clean), 10% (late) A charging shoulder tackle. Similar to Wario’s.
Forward smash Backspin Kick 18% A spinning kick in which Terry slightly reels back before leaping forward while performing it. Considerable endlag on both ends but boasts extremely good KO power.
Up smash Wild Upper Terry crouches down and performs an uppercut, similar to Ryu's up smash.
Down smash Slide Kick 12% A low kick, hits directly in front of Terry.
Neutral aerial Chop 7% (clean), 5% (late) A quick aerial chop. Can be canceled into specials.
Forward aerial Jump Kick 11% (clean), 8% (late) A diagonally angled kick.
Back aerial Jump Backward Kick 15% Spins around and kicks behind Terry. Somewhat similar to Ryu and Ken’s back air.
Up aerial Somersault Kick 9% A flipping kick above Terry.
Down aerial Jump Karate Punch A downward punch. Has a meteor effect, similar to Ryu and Ken. Pops the opponent up slightly if they are hit on the ground.
Grab  
Pummel   1.5%
Forward throw Buster Throw 10%
Back throw Buster Throw 10%
Up throw Grasping Upper 5% (hit 1), 1% (throw), 5% (collateral)
Down throw Neck Breaker Drop 8%
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  10%
Neutral special Power Wave 9% (long), 8% (short), 11% (airborne) Terry punches the ground, generating a wave of energy. If used in the air, he will release a non-range burst of energy, also known as Round Wave.
Side special Burning Knuckle/Crack Shoot Tilting the Left stick towards the opponent will make Terry jump dash towards his opponent with a energy punch. Tilting the Left stick away from the oponent will have him jump and spin his body with his extented leg.
Up special Rising Tackle Terry jumps in the air, performing an upward spin that deals multiple hits.
Down special Power Dunk Terry jumps, hitting the opponent with the shoulder before slaming down with an energy punch.
Final Smash Triple Wolf Terry starts off with his Triple Geyser, where he punches the ground three times to erupt three big geysers. If the last geyser hits the opponent, Terry will do his Power Dunk on the stomach before ending with his Max Buster Wolf.

Super special moves

When Terry is at 100% damage in Stock or Time battles, or 1/3 HP in Stamina battles, he can perform 2 Super Special Moves using command inputs:

  • Power Geyser (↓ ↙ ← ↙ → + attack/special) - Terry will punch the ground, erupting a big geyser of energy.
  • Buster Wolf (↓ ↘ → ↓ ↘ → + attack/special) - Terry charges towards his opponent with an energy punch. If hit, he will release a tremendous explosion.

On-screen appearance

  • Jumps onto the stage from the background and adjusts his hat.

Taunts

  • Up taunt: Gestures and says, "Hey, come on, come on!"
  • Side taunt: Turns to the side and points, saying, "Stand up."
  • Down taunt: Takes his hat off and spins it around, before putting it back on.

Idle poses

  • Adjusts his cap before quickly pumping his fists.

Victory poses

  • Terry turns around and throws his hat to the side while shouting "Okay!". Based on his signature victory pose in virtually every appearance he makes.
  • Terry briefly wipes his nose before taking his hat, turning it to the side a bit and tossing it off.
  • Terry brushes his hat against his legs a couple times before putting it back on his head and looking away with his eyes covered.

Role In World of Light

Due to his status as downloadable content, Terry does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after freeing 10 fighters from Galeem's control. If loading an existing save file that meets this condition prior to downloading Terry, he is immediately unlocked.

Spirits

Alternate costumes

Classic Mode: The King of Smash

Every match is a stamina battle, where the player faces 3 opponents, one by one.

Trailers

Character introduction video

Full version

Gallery

Trivia

  • Terry's reveal trailer makes a slew of references to other SNK titles.
    • The beginning of the trailer shows an invitation falling into Kyo Kusanagi's hand, taken directly from the opening of The King of Fighters '94 (which even used the same monospaced font for in-game text); the message ending with [S] is a reference to Rugal Bernstein ending the message with his initial [R], with the Smash director Masahiro Sakurai instead ending it with his own initial.
      • However, according to Sakurai, the [S] was snuck in by the team without him knowing; he later states that the [S] could also mean Super Smash Bros., and not just "Sakurai".
    • Ryo Sakazaki's cut-in is a sequence taken from the intro of The King of Fighters '96. The music being played (which continues into the Andy and Joe segment) is from the first stage of Art of Fighting, where the player fights Ryuhaku Todoh.
    • Joe Higashi and Andy Bogard's appearance features a sequence from Fatal Fury Special.
    • Geese Howard falling from his tower references Geese's demise at the end of Fatal Fury: King of Fighters. His sprite has been edited to match his design from Fatal Fury 3: Road to the Final Victory. The music being played in this segment is Geese's traditional theme song, "Soy Sauce for Geese", as heard in Fatal Fury Special.
    • Nakoruru's sequence is from the Vs. screen of Samurai Shodown II. The music is her stage theme from the first Samurai Shodown game, known as "Shizen no Utage (Nature Party)".
    • Iori Yagami's sequence is taken directly from the intro sequence of The King of Fighters '95, with his laughter being his signature win pose. The music for this part is his team's theme, "Stormy Saxophone 2", from The King of Fighters '96.
    • Additionally, the frame in which the letter rests on the floor in a spotlight before Terry grabs it is nearly identical to the one in the intro sequence of The King of Fighters '95, albeit in a slightly different camera angle.
    • Terry's silhouette is from the intro of Real Bout Fatal Fury.
  • Terry's reveal trailer is also the first trailer to use 16-bit sprites.
  • Terry is the 2nd DLC fighter to have multiple trailers, after Joker.
  • Terry's 2nd trailer is the first trailer for a DLC fighter to feature a victory animation.
  • Terry is the fourth fighter to receive an invitation letter in his reveal trailer, after Villager, Isabelle, and Joker.
  • Terry's inclusion marks the second time Capcom, SNK, and Square Enix (and, more specifically, Street Fighter, Fatal Fury, and Final Fantasy) have crossed over in a fighting game developed by Bandai Namco, as Akuma, Geese Howard, and Noctis Lucis Caelum previously crossed over in Tekken 7.
    • Additionally, disregarding the aforementioned guest characters, this is the first time Capcom and SNK characters have appeared in a crossover fighting game since SNK vs. Capcom: SVC Chaos.
  • Terry is the first DLC character not to be accompanied by another character in the panoramic artwork. Piranha Plant is accompanied by a Pikmin, Joker is accompanied by Morgana, Hero is accompanied by a Slime, while Banjo & Kazooie accompany each other.
  • Terry is the fourth newcomer in Ultimate to not be announced in the same presentation as another, after Inkling, Isabelle, and Joker.
  • Terry is the first fighter to be banned from a Nintendo-based tournament before even being released, as announced by Nintendo France.[2] However, this ban would later be lifted, which is also before his release.[3]
  • Terry is the only newcomer in Super Smash Bros. Ultimate so far whose splash screen uses an in-game model; Chrom's, Dark Samus's, and Piranha Plant's use their artwork, Joker's is hand-drawn as seen in his release trailer, and the remainder of the newcomers appear in pre-rendered CGI. This does not include Inkling and Daisy, who do not have splash screens at all.
  • Terry is the first character in the series to have a forward and backward special, his forward special being Burn Knuckle and Back Special being Crack Shoot.
  • Terry, along with Jigglypuff and Bayonetta, doesn't have a designated boss in his Classic Mode; all characters he battles in his Classic Mode are playable characters.

References