List of updates (SSBU)/4.0.0 changelog

This is a list of known changes in version 4.0.0 of Super Smash Bros. Ultimate.

Universal

Items

  •   The Daybreak's blast has a lower SDI multiplier, making it harder to escape.
  •   Thwomp can no longer hit grounded opponents twice.
  •   Certain Final Smashes colliding with Klaptrap no longer cause characters to become stuck indefinitely.

Stages

  •   A bug that resulted a game crash where characters clip through certain shaped designs in custom stages has been fixed.

Mario

  •   The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Donkey Kong

  •   The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Link

  •   The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Samus

  •   The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Yoshi

  •   Yoshi pushes opponents away less while charging forward smash, no longer causing certain characters' grabs to be unable to reach him from the front.

Fox

  •   The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Peach

  •   Some animations have been adjusted to address dress clipping
    • Walking (all animations)
    • Running
    • Turning in the initial dash animation
  •   Toad's counterattack connects more easily when blocking an attack from behind.

Daisy

  •   Daisy’s Jab 1 now makes the correct sound regardless of when Peach is in the match or not
  •   Some animations have been adjusted to address dress clipping.
    • Walking at a medium and brisk pace
    • Running
    • Turning whilst running
  •   Toad's counterattack connects more easily when blocking an attack from behind.

Mewtwo

  •   Mewtwo's tail hurtbox has been reduced in size, effectively making its tail attacks more disjointed and safer to use.
  •   Up smash has a longer hitbox duration.
  •   Up smash's last hit deals more knockback.
  •   Down smash has less ending lag.
  •   Back throw deals more damage.
  •   Confusion has less startup lag and reflects projectiles faster.

Pit

  •   Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Pit to be stuck in his up special.
  •   Up tilt has less endlag (FAF 35 → 33).
  •   Neutral attack has slightly less startup lag (frame 5 → 4).
  •   Back aerial has less landing lag (11 frames → 8).
  •   Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
  •   Down aerial's spike has more base knockback against airborne opponents (0 → 10).

Dark Pit

  •   Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.
  •   Up tilt has less endlag (FAF 35 → 33).
  •   Neutral attack has slightly less startup lag (frame 5 → 4).
  •   Back aerial has less landing lag (11 frames → 8).
  •   Down smash's first hit has increased knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
  •   Down aerial's spike deals more base knockback against aerial opponents (0 → 10).

Zero Suit Samus

  4.0.0

  •   Zero Suit Samus now immediately descends when using the down aerial after being launched, rather than air stalling.

Snake

  •   The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Pokémon Trainer

Ivysaur

  •   Down aerial's sweetspot is significantly smaller (7u → 4u).
  •   Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.
  •   Razor Leaf has more startup (frame 22 → 24) and ending lag (FAF 47 → 49).
  •   Aerial Vine Whip's sweetspot has less base knockback (80 → 70).
  •   Fixed a rare glitch where Vine Whip would not properly grab ledges.

Charizard

  •   Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).
  •   Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).
  •   Up smash's first hit will no longer deal massive knockback if the second hit misses.
  •   Neutral aerial has a longer hitbox duration and less landing lag.
  •   Forward throw deals more knockback (60 base/65 scaling → 63/70).
  •   Flare Blitz can snap to the ledge earlier.

Lucas

Olimar

R.O.B.

Villager

Rosalina & Luma

Little Mac

  •   Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.

Mii Brawler

Mii Swordfighter

Mii Gunner

  •   Up smash's hits connect more reliably.

PAC-MAN

Ryu

Ken

Corrin

  •   Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).
  •   Dragon Lunge's jump option has less ending lag (FAF 46 → 40).
  •   Dragon Ascent travels noticeably more vertical and horizontal distance.

Ridley

  •   Dash attack has more range.
  •   Up smash has a longer hitbox duration (frames 12-16 → 12-17) and more knockback scaling (76 → 78).
  •   Back aerial deals more damage (15% → 16%) with no compensation on knockback.
  •   Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.
  •   Space Pirate Rush has less ending lag when jumping after grabbing an opponent.
  •   Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).
  •   Fixed an issue that resulted Space Pirate Rush to launch floaty characters much higher when used in a Sacrificial KO.
  •   Wing Blitz has less startup lag and starts moving earlier.

Isabelle

  •   Isabelle's dodges travel a longer distance.
  •   Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
  •   Up smash's second hit has more knockback scaling (111 → 116).
  •   Fishing Rod has less startup lag.
  •   Fishing Rod's up throw has more knockback scaling (62 → 66).
  •   Lloid Trap has less startup lag once activated.

Piranha Plant

  •   Up tilt has less ending lag.
  •   Dash attack launches at a different angle.
  •   Poison Breath's damage increase caps after being reflected multiple times.
  •   Poison Breath has less startup lag and a longer hitbox duration.
  •   Long-Stem Strike charges faster.
  •   Long-Stem Strike has less ending lag.
  •   Long-Stem Strike deals more shield damage.

Joker

  •   Makarakarn no longer reflects a projectile over 50%.
  •   Fixed an issue that resulted Arsene to be summoned after getting Star KOed.