List of updates (SSBU)/3.1.0 changelog

This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.

Universal

  •   Increased the minimum amount of time between wall jumps made in the same direction.

Donkey Kong

  •   Giant Punch's super armor lasts longer after unleashing the fully charged move.

Samus

  •   Made it easier to hit multiple times with up smash attack.

Dark Samus

  •   Made it easier to hit multiple times with up smash attack.

Fox

  •   Adjusted the second hit of jab to make it easier to hit multiple times when continuing with a flurry attack.

Pikachu

  •   Increased grab range.

Luigi

  •   Adjusted the second hit of jab to make it easier to connect into the third hit.
  •   Made it easier to hit opponents with grab aerial when used just before landing.
  •   Fixed a glitch where the invincibility of Luigi Cyclone would last for the entire duration of the move when used on the ground and rising into the air with certain timing.

Ness

  •   Increased attack range of the second hit of jab and moved it forward.
    •   This makes it easier to hit multiple times when continuing with Neutral Attack 3.

Captain Falcon

  •   Extended launch distance of side tilt.
  •   Increased attack speed of up tilt.
  •   Increased the high-damage range of forward air.
  •   Increased knockback of back air.
  •   Increased attack speed of Raptor Boost when getting close to an opponent.
  •   Increased the durability of Raptor Boost's super armor.
  •   Extended the hitstun of Raptor Boost.
  •   Extended the time Falcon Kick's hit detection lasts on the ground and in the air.

Jigglypuff

  •   Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
  •   Increased range of the second hit of jab.

Peach

  •   Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
  •   Increased knockback of the golf club version of side smash.
  •   Decreased knockback of forward air.
  •   Decreased knockback of back throw.
  •   Increased vulnerability after hitting with Peach Bomber.
  •   Made it easier to hit multiple times with Peach Parasol.
  •   Increased vulnerability of Vegetable.

Daisy

  •   Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
  •   Increased knockback of the golf club version of Side Smash.
  •   Decreased knockback of forward air.
  •   Decreased knockback of back throw.
  •   Increased vulnerability after hitting with Daisy Bomber.
  •   Made it easier to hit multiple times with Daisy Parasol.
  •   Increased vulnerability of Vegetable.

Ice Climbers

  •   Ice Climbers now recover midair jumps the same way as other fighters.
  •   Nana will no longer jump when pressing the jump button right after a grab.

Pichu

  •   Increased size of hurtbox.
  •   Increased shield size.
  •   Increased the amount of recoil damage taken when using forward tilt, forward smash, down smash, forward air, back air, down air, forward throw, Thunder Jolt, Skull Bash, Agility, or Thunder.
  •   Reduced knockback of side tilt.
  •   Increased vulnerability of side smash.

Lucina

  •   Reduced knockback of side smash.
  •   Reduced knockback of forward air.

Ganondorf

  •   Made it easier to hit with down smash multiple times.

Roy

  •   Made it easier to hit with up smash multiple times.

Chrom

  •   Made it easier to hit with up smash multiple times.

Mr. Game & Watch

  •   Made it easier to hit with up tilt multiple times.

Pit

  •   Made it easier to hit with up smash multiple times.

Dark Pit

  •   Made it easier to hit with up smash multiple times.
  •   Reduced vulnerability when hitting an opponent with Electroshock Arm in midair.

Zero Suit Samus

  •   Made it easier to hit with Plasma Whip multiple times.
  •   Extended the travel distance of Flip Jump when inputting left or right with the stick.

Snake

  •   Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
  •   Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.

Ivysaur

  •   Made it easier to hit with Bullet Seed multiple times.

Charizard

  •   Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
  •   Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.

Diddy Kong

  •   Increased range of the second hit of jab and made it easier to hit multiple times when continuing from the first hit.
  •   Adjusted launch angle of dash attack.
  •   Made it easier to hit multiple times with up smash.
  •   Extended launch distance of up smash.
  •   Reduced vulnerability of up air.
  •   Reduced landing vulnerability of up air.
  •   Increased attack speed of down air
  •   Increased power of Peanut Popgun.
  •   Shortened the charge time of Peanut Popgun.
  •   Decreased the fall speed while charging Rocketbarrel Boost.
  •   Increased distance traveled after charging Rocketbarrel Boost.
  •   Increased power of Hyper Rocketbarrel's explosion and jet at the start.
  •   Decreased the power of Hyper Rocketbarrel's tackle.
  •   Made it harder for opponents with lower damage to be launched with Hyper Rocketbarrel's final tackle.

Olimar

  •   Increased hurtbox size.
  •   Reduced the high-damage window of side smash.
  •   Forward smash has more ending lag (FAF 40 → 42).
  •   Up smash has more ending lag (FAF 37 → 39).
  •   Adjusted the flight time when Winged Pikmin is used repeatedly. As a result, the move now travels a significantly reduced distance with consecutive use.

Lucario

  •   Reduced vulnerability of all hits of jab.
  •   Increased range of dash attack.
  •   Increased knockback of side tilt.
  •   Increased the high-damage range of side smash.
  •   Made it easier to hit with up smash multiple times.
  •   Increased the range of neutral air to help hit opponents on the ground.
  •   Increased the high-damage range of up air.
  •   Made it easier to hit with down air multiple times.
  •   Reduced the range Aura Sphere will push opponents while charging.
  •   Increased maximum range of Aura Sphere.
  •   Reduced vulnerability of Aura Sphere.
  •   Fighters can no longer move through Lucario when using Force Palm.
  •   Increased grab range of Force Palm.

R.O.B.

  •   Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
  •   Increased range of jab's second hit.