Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Traction
- "Friction" redirects here. For aerial friction, see here.

Traction is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, wavedashing, being hit by an attack while grounded, and so on.
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot punish attacks as effectively out of shield since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long wavedash in Super Smash Bros. Melee and a long dash pivot cancel in Brawl, and there are cases where sliding away from a shielded attack can help escape later hits of it. Luigi is well-known for having the least traction of any character in all games except Super Smash Bros. Ultimate; this originates from his low traction in most of the Mario platformers, which balances out his higher jumping.
Traction is significantly lessened by slippery terrain such as ice; all characters have decreased traction on slippery surfaces except the Ice Climbers, who are unaffected.
Traction rankings
Super Smash Bros.
Rank | Character | Value |
---|---|---|
1-5 | ![]() |
2 |
1-5 | ![]() |
2 |
1-5 | ![]() |
2 |
1-5 | ![]() |
2 |
1-5 | ![]() |
2 |
6 | ![]() |
1.8 |
7 | ![]() |
1.7 |
8 | ![]() |
1.6 |
9 | ![]() |
1.5 |
10 | ![]() |
1.4 |
11 | ![]() |
1.1 |
12 | ![]() |
0.7 |
Super Smash Bros. Melee
Rank | Character | Value |
---|---|---|
1-4 | ![]() |
0.1 |
1-4 | ![]() |
0.1 |
1-4 | ![]() |
0.1 |
1-4 | ![]() |
0.1 |
5-6 | ![]() |
0.09 |
5-6 | ![]() |
0.09 |
7-13 | ![]() |
0.08 |
7-13 | ![]() |
0.08 |
7-13 | ![]() |
0.08 |
7-13 | ![]() |
0.08 |
7-13 | ![]() |
0.08 |
7-13 | ![]() |
0.08 |
7-13 | ![]() |
0.08 |
14 | ![]() |
0.07 |
15-23 | ![]() |
0.06 |
15-23 | ![]() |
0.06 |
15-23 | ![]() |
0.06 |
15-23 | ![]() |
0.06 |
15-23 | ![]() |
0.06 |
15-23 | ![]() |
0.06 |
15-23 | ![]() |
0.06 |
15-23 | ![]() |
0.06 |
15-23 | ![]() |
0.06 |
24 | ![]() |
0.04 |
25 | ![]() |
0.035 |
26 | ![]() |
0.025 |
Super Smash Bros. Brawl
Rank | Character | Value |
---|---|---|
1 | ![]() |
0.0736 |
2 | ![]() |
0.0718 |
3-6 | ![]() |
0.07 |
3-6 | ![]() |
0.07 |
3-6 | ![]() |
0.07 |
3-6 | ![]() |
0.07 |
7-8 | ![]() |
0.068 |
7-8 | ![]() |
0.068 |
9 | ![]() |
0.065 |
10 | ![]() |
0.064 |
11-16 | ![]() |
0.06 |
11-16 | ![]() |
0.06 |
11-16 | ![]() |
0.06 |
11-16 | ![]() |
0.06 |
11-16 | ![]() |
0.06 |
11-16 | ![]() |
0.06 |
17 | ![]() |
0.0596 |
18 | ![]() |
0.0585 |
19 | ![]() |
0.0577 |
20-22 | ![]() |
0.055 |
20-22 | ![]() |
0.055 |
20-22 | ![]() |
0.055 |
23 | ![]() |
0.0547 |
24 | ![]() |
0.0546 |
25 | ![]() |
0.0542 |
26 | ![]() |
0.054 |
27 | ![]() |
0.0532 |
28 | ![]() |
0.0529 |
29 | ![]() |
0.0505 |
30 | ![]() |
0.05 |
31 | ![]() |
0.0493 |
32-33 | ![]() |
0.0484 |
32-33 | ![]() |
0.0484 |
34 | ![]() |
0.045 |
35 | ![]() |
0.044 |
36 | ![]() |
0.0426 |
37 | ![]() |
0.042 |
38 | ![]() |
0.035 |
39 | ![]() |
0.022 |
Super Smash Bros. 4
Rank | Character | Value |
---|---|---|
1 | ![]() |
0.0736 |
n/a | Mega Lucario | 0.0736 |
2 | ![]() |
0.0718 |
3-5 | ![]() |
0.07 |
3-5 | ![]() |
0.07 |
3-5 | ![]() |
0.07 |
n/a | Giga Mac | 0.07 |
6-9 | ![]() |
0.068 |
6-9 | ![]() |
0.068 |
6-9 | ![]() |
0.068 |
6-9 | ![]() |
0.068 |
n/a | Giga Bowser | 0.067 |
10-11 | ![]() |
0.065 |
10-11 | ![]() |
0.065 |
12-13 | ![]() |
0.064 |
12-13 | ![]() |
0.064 |
14-24 | ![]() |
0.06 |
14-24 | ![]() |
0.06 |
14-24 | ![]() |
0.06 |
14-24 | ![]() |
0.06 |
14-24 | ![]() |
0.06 |
14-24 | ![]() |
0.06 |
14-24 | ![]() |
0.06 |
14-24 | ![]() |
0.06 |
14-24 | ![]() |
0.06 |
14-24 | ![]() |
0.06 |
14-24 | ![]() |
0.06 |
n/a | Wario-Man | 0.06 |
25 | ![]() |
0.0596 |
26 | ![]() |
0.0585 |
27 | ![]() |
0.0577 |
28-33 | ![]() |
0.055 |
28-33 | ![]() |
0.055 |
28-33 | ![]() |
0.055 |
28-33 | ![]() |
0.055 |
28-33 | ![]() |
0.055 |
28-33 | ![]() |
0.055 |
34 | ![]() |
0.0547 |
35 | ![]() |
0.0546 |
36 | ![]() |
0.054 |
37 | ![]() |
0.0529 |
38-39 | ![]() |
0.0505 |
38-39 | ![]() |
0.0505 |
40 | ![]() |
0.05 |
41 | ![]() |
0.0493 |
42-43 | ![]() |
0.0484 |
42-43 | ![]() |
0.0484 |
44-52 | ![]() |
0.045 |
44-52 | ![]() |
0.045 |
44-52 | ![]() |
0.045 |
44-52 | ![]() |
0.045 |
44-52 | ![]() |
0.045 |
44-52 | ![]() |
0.045 |
44-52 | ![]() |
0.045 |
44-52 | ![]() |
0.045 |
44-52 | ![]() |
0.045 |
53-54 | ![]() |
0.044 |
53-54 | ![]() |
0.044 |
55 | ![]() |
0.0426 |
56-57 | ![]() |
0.04 |
56-57 | ![]() |
0.04 |
58 | ![]() |
0.024 |
Super Smash Bros. Ultimate
In Ultimate, traction has been significantly increased across the cast, with even the lowest traction values being higher than the highest traction values in Smash 4. This allows for every character to slow down faster on the ground after moving horizontally, and most notably benefits characters with low traction (such as Luigi and Charizard), as shielded attacks now push them back a much shorter distance, and it is therefore easier for them to punish out of shield. Unlike previous games, Luigi no longer has the most slippery shoes of the cast; this spot has been taken by the Mii Gunner.
Rank | Character | Value |
---|---|---|
1 | ![]() |
0.138 |
2-3 | ![]() |
0.135 |
2-3 | ![]() |
0.135 |
4 | ![]() |
0.132 |
5-8 | ![]() |
0.131 |
5-8 | ![]() |
0.131 |
5-8 | ![]() |
0.131 |
5-8 | ![]() |
0.131 |
9 | ![]() |
0.129 |
10 | ![]() |
0.128 |
11 | ![]() |
0.127 |
12 | ![]() |
0.125 |
13 | ![]() |
0.123 |
14 | ![]() |
0.121 |
15 | ![]() |
0.12 |
16-24 | ![]() |
0.116 |
16-24 | ![]() |
0.116 |
16-24 | ![]() |
0.116 |
16-24 | ![]() |
0.116 |
16-24 | ![]() |
0.116 |
16-24 | ![]() |
0.116 |
16-24 | ![]() |
0.116 |
16-24 | ![]() |
0.116 |
16-24 | ![]() |
0.116 |
25 | ![]() |
0.115 |
26-28 | ![]() |
0.114 |
26-28 | ![]() |
0.114 |
26-28 | ![]() |
0.114 |
29 | ![]() |
0.113 |
30 | ![]() |
0.112 |
31-32 | ![]() |
0.111 |
31-32 | ![]() |
0.111 |
33-39 | ![]() |
0.11 |
33-39 | ![]() |
0.11 |
33-39 | ![]() |
0.11 |
33-39 | ![]() |
0.11 |
33-39 | ![]() |
0.11 |
33-39 | ![]() |
0.11 |
33-39 | ![]() |
0.11 |
40-41 | ![]() |
0.107 |
40-41 | ![]() |
0.107 |
42-46 | ![]() |
0.106 |
42-46 | ![]() |
0.106 |
42-46 | ![]() |
0.106 |
42-46 | ![]() |
0.106 |
42-46 | ![]() |
0.106 |
47-51 | ![]() |
0.105 |
47-51 | ![]() |
0.105 |
47-51 | ![]() |
0.105 |
47-51 | ![]() |
0.105 |
47-51 | ![]() |
0.105 |
52 | ![]() |
0.104 |
53-54 | ![]() |
0.102 |
53-54 | ![]() |
0.102 |
55 | ![]() |
0.099 |
56 | ![]() |
0.097 |
57 | ![]() |
0.096 |
58 | ![]() |
0.095 |
59-60 | ![]() |
0.094 |
59-60 | ![]() |
0.094 |
61-62 | ![]() |
0.093 |
61-62 | ![]() |
0.093 |
63 | ![]() |
0.09 |
64 | ![]() |
0.088 |
65-66 | ![]() |
0.087 |
65-66 | ![]() |
0.087 |
67 | ![]() |
0.086 |
68-71 | ![]() |
0.085 |
68-71 | ![]() |
0.085 |
68-71 | ![]() |
0.085 |
68-71 | ![]() |
0.085 |
72-73 | ![]() |
0.082 |
72-73 | ![]() |
0.082 |
74 | ![]() |
0.08 |
75 | ![]() |
0.077 |
76 | ![]() |
0.076 |