Super Smash Bros. for Wii U

Smash Tour

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A round of Smash Tour in action using the normal map size.

Smash Tour (ワールドスマッシュ, World Smash) is a game mode exclusive to Super Smash Bros. for Wii U.

Overview

Smash Tour plays as a board game, in which players use Mii characters to move around the board. There are three different boards - small, normal, and big - and every game can be set to last for 15 to 25 turns. The goal is to move around the board and collect powerups and fighters, who will face off in a final battle. If customizations are turned on, the characters may possess custom special moves, indicated by the number 1, 2, or 3 on the character's icon.

At the game's start, each player is given two random characters. At the beginning of each turn but the first, each player receives a random item, and may then choose to use any item they have. Then a spinner starts moving, and after stopping it, the player will be able to move by the number of spaces indicated, which ranges from 1 to 6 in normal conditions: it is possible to change direction at every crossroad.

By moving around the board, players can collect powerups, which raise their characters' stats; items, which possess various effects; and playable fighters, which will be put into use during battles: the characters are used in the order they were obtained. Each player may hold up to ten characters and four items.

Battles are initiated by landing on the same space as another player or landing on a battle space. At the beginning of a battle, a player may select an item to use, and will then face the others. There are several types of battles: only specific items may appear, the players are put in a specific state, or instead of a battle, a round of Home-Run Contest or Target Blast might play. The winner will receive a prize shown before the battle, which is always an item plus sometimes a character: in the case of a team battle, the item will be given to all the members of the winning team. If a player gets KO'd, they will lose their current fighter: the last character KO'd will be given to the player who defeated them. After the battle, any player who shares a space with the player who KO'd them will be launched away, possibly dropping some of their characters.

During gameplay, random events can occur: they range from non-playable characters roaming the board and giving bonuses of some kind to players who touch them, to alterations of the map, to boss battles.

When the turn counter runs out, the board phase of the game ends and the announcer will call out "GAME!". The players' stats are shown, and some further bonuses may be awarded if some special conditions are met:

  • Distance Traveled: each player's Speed attribute increases based on the number of spaces crossed.
  • Trophies Used: each player's Arms attribute increases based on the number of trophies used.
  • Lucky 7: stats which include a 7 are increased.
  • Launched Ace: the player(s) who got launched the most get one more character.
  • Launching Ace: the player(s) who launched the most opponents get an increase in their highest stats.
  • Booby Prize: the player(s) with the least characters get a bonus character, if they have no characters or every other player has at least two more characters.

The winner is then determined by a special timed stock battle that always takes place on the stage Battlefield. Every fighter that the player has collected counts as one stock: once a fighter is defeated, the player's next fighter enters the field until they have no fighters left. The winner is always decided by KO count: in other words, being the last player standing does not necessarily equate to victory. In the case of a tie, the winner is decided by a Sudden Death finale between the last fighters used.

After the game ends, several trophies, equipment items, Mii costumes, custom special moves, gold, and Crazy Orders passes may be received.

Space types

  • Fighter Space: a collectible character may appear here.
  • Checkpoint: touching it awards the correspondent symbol to the player, as well as a stat boost. Collecting all five symbols gives a player a checkpoint bonus, similar to the Fortune Street series of games.
  • Stat Boost Space: a player's stats may be raised, lowered, or swapped with one another. The effects become stronger when approaching the game's end.
  • Warp Space: contains a pipe which warps the player to another pipe with the same color in another space on the map.
  • Battle Space: automatically starts a battle at the end of the turn. Only appears on the big map.

Additionally, powerups and items may appear on any empty normal space.

List of items

These items are available in the item switch menu. Some items like containers are grouped together, but the player can toggle all of these items on or off.

Item Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate Type Heavy Notes Universe
Assist Trophy No No Yes Yes Yes Summoning No When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight. Super Smash Bros. (universe)Super Smash Bros.
Back Shield No No No Yes Yes Status No Defends the wearer from attacks towards their back. Kid Icarus (universe)Kid Icarus
Banana Gun No No No No Yes Shooting No Ejects the banana out of the peel and the player is left with the banana peel after using it. Super Smash Bros. (universe)Super Smash Bros.
Banana Peel No No Yes Yes Yes Throwing No Once thrown, trips opponents that touch it. Diddy Kong can summon these by using his down special, the banana peel, leading into deadly mindgames and combo/KO setups. Mario (universe)Mario
Barrel Yes Yes Yes Yes Yes Container Yes Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding. Super Smash Bros. (universe)Super Smash Bros.
Barrel Cannon No** Yes No* No** No** Throwing Yes Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly. Donkey Kong (universe)Donkey Kong
Beam Sword Yes Yes Yes Yes Yes Battering No Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable. Super Smash Bros. (universe)Super Smash Bros.
Beastball No No No No Yes Throwing No Reappears near an opponent after being thrown and targets them, covered in flames. Super Smash Bros. (universe)Super Smash Bros.
Beehive No No No Yes Yes Throwing No Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. Animal Crossing (universe)Animal Crossing
Beetle No No No Yes Yes Throwing No Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it. The Legend of Zelda (universe)The Legend of Zelda
Black Hole No No No No Yes Throwing Yes Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation. Super Smash Bros. (universe)Super Smash Bros.
Blast Box No No Yes Yes Yes Throwing Yes Very poor throwing distance. Explodes upon taking 30% damage or a flame attack. Super Smash Bros. (universe)Super Smash Bros.
Bob-omb Yes Yes Yes Yes Yes Throwing No Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable. Mario (universe)Mario
Bombchu No No No Yes Yes Throwing No Can move up walls and across floors and ceilings. Explodes on contact with opponent. The Legend of Zelda (universe)The Legend of Zelda
Bomber No No No No Yes Special No Explodes in the player's hand when used. Only affects enemies. Kirby (universe)Kirby
Boomerang No No No Yes Yes Throwing No Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught. Mario (universe)Mario
Boss Galaga No No No Yes Yes Special No Carries foes upward to the top of the screen. Can be destroyed by attacking it. SpecialStagesSymbol.svgGalaxian
Bullet Bill No No* No* Yes Yes Transformation No Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected. Mario (universe)Mario
Bumper Yes No Yes Yes Yes Throwing No Can be placed on the stage or (in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth. Super Smash Bros. (universe)Super Smash Bros.
Bunny Hood No Yes Yes Yes Yes Status No Increases the user's movement speed, jump height, and falling speed. The Legend of Zelda (universe)The Legend of Zelda
Capsule Yes Yes Yes Yes Yes Container No Contains a single item. Has a one-in-eight chance of exploding. Super Smash Bros. (universe)Super Smash Bros.
Cloaking Device No Yes No No No Status No Renders the user mostly invisible and makes them immune to damage (but not knockback). Perfect Dark
Cracker Launcher No No Yes No No Shooting No Limits the user to walking and a single jump, and automatically dropped from any flinch. Super Smash Bros. (universe)Super Smash Bros.
Crate Yes Yes Yes Yes Yes Container Yes Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. Super Smash Bros. (universe)Super Smash Bros.
Cucco No No No Yes Yes Throwing No Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it. The Legend of Zelda (universe)The Legend of Zelda
Daybreak No No No Yes Yes Special/Shooting No Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits. Kid Icarus (universe)Kid Icarus
Death's Scythe No No No No Yes Battering No Instantly KOs opponents at high percentages. Castlevania (universe)Castlevania
Deku Nut No No Yes Yes Yes Throwing No When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). The Legend of Zelda (universe)The Legend of Zelda
Dragoon No No Yes Yes Yes Special No Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. Kirby (universe)Kirby
Drill Arm No No No Yes Yes Shooting No Allows the wearer to fire a large drill. Super Smash Bros. (universe)Super Smash Bros.
Fairy Bottle No No No Yes Yes Throwing/Recovery No Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement. The Legend of Zelda (universe)The Legend of Zelda
Fake Smash Ball No No No No Yes Special No Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode. Super Smash Bros. (universe)Super Smash Bros.
Fan Yes Yes Yes No No Battering No Fastest-swinging battering item. High shield damage. Super Smash Bros. (universe)Super Smash Bros.
Fire Bar No No No Yes Yes Battering No Causes fire damage. Grows shorter with each successful attack. Mario (universe)Mario
Fire Flower Yes Yes Yes Yes Yes Shooting No Produces a continuous stream of short-range fire. Mario (universe)Mario
Flipper No Yes No No** No** Throwing No Once thrown, halts in the air and bops characters that run into it. Balloon Fight (universe)Balloon Fight
Food No Yes Yes Yes Yes Recovery No Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom. Super Smash Bros. (universe)Super Smash Bros.
Franklin Badge No No Yes Yes Yes Status No Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. EarthBound (universe)EarthBound
Freezie No Yes Yes Yes Yes Throwing No Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. Mario (universe)Mario
Golden Hammer No No Yes Yes Yes Special No Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all. Wrecking Crew (universe)Wrecking Crew
Gooey Bomb No No Yes Yes Yes Throwing No When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. Super Smash Bros. (universe)Super Smash Bros.
Green Shell Yes Yes Yes Yes Yes Throwing No When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it. Mario (universe)Mario
Gust Bellows No No No Yes Yes Shooting No Blows gusts of wind at other players to push them away. The Legend of Zelda (universe)The Legend of Zelda
Hammer Yes Yes Yes Yes Yes Special No One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. Donkey Kong (universe)Donkey Kong
Healing Field No No No No Yes Throwing/Recovery No Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it. Super Smash Bros. (universe)Super Smash Bros.
Healing Sprout No No No No Yes Throwing/Recovery No Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb. Super Smash Bros. (universe)Super Smash Bros.
Heart Container Yes Yes Yes Yes Yes Recovery No Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%). The Legend of Zelda (universe)The Legend of Zelda
Hocotate Bomb No No No Yes Yes Throwing No A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time. Pikmin (universe)Pikmin
Home-Run Bat Yes Yes Yes Yes Yes Battering No An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. Super Smash Bros. (universe)Super Smash Bros.
Hothead No No Yes Yes Yes Throwing No Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. Mario (universe)Mario
Killer Eye No No No Yes Yes Throwing No When placed, can fire energy beams in the direction it faces. Hitting it flips it around. Kid Icarus (universe)Kid Icarus
Killing Edge No No No No Yes Battering No A sword that deals x2 more damage and knockback when glowing. Fire Emblem (universe)Fire Emblem
Lightning Bolt No No Yes Yes Yes Status No When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. Mario (universe)Mario
Lip's Stick No Yes Yes Yes Yes Battering No Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. SpecialStagesSymbol.svgPanel de Pon
Master Ball No No No Yes Yes Throwing/Summoning No Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon. Pokémon (universe)Pokémon
Maxim Tomato Yes Yes Yes Yes Yes Recovery No The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage). Kirby (universe)Kirby
Metal Box No Yes Yes Yes Yes Status No Increases the weight and falling speed of the user, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (in Brawl). Mario (universe)Mario
Motion-Sensor Bomb Yes Yes Yes Yes Yes Throwing No Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. Super Smash Bros. (universe)Super Smash Bros.
Mr. Saturn No Yes Yes Yes Yes Throwing No Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. EarthBound (universe)EarthBound
Ore Club No No No Yes Yes Battering No An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash. Kid Icarus (universe)Kid Icarus
Parasol No Yes No No* No Battering No Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery. Kirby (universe)Kirby
Party Ball No Yes Yes Yes Yes Container Yes Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. Super Smash Bros. (universe)Super Smash Bros.
Pitfall No No Yes Yes Yes Throwing No Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect. Animal Crossing (universe)Animal Crossing
Poison Mushroom No Yes Yes Yes Yes Status No Slides across the stage. When touched, shrinks the character. Mario (universe)Mario
Poké Ball Yes Yes Yes Yes Yes Throwing/Summoning No Once thrown and lands on the ground, unleashes a Pokémon to aid the user. Pokémon (universe)Pokémon
POW Block No** No No** Yes Yes Throwing No When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times. Mario (universe)Mario
Rage Blaster No No No No Yes Shooting No Fires a blast of energy. The higher the percent a user has, the more damage it does Super Smash Bros. (universe)Super Smash Bros.
Ramblin' Evil Mushroom No No No No Yes Shooting No A mushroom will grow on the opponent's head, reversing the left and right controls. EarthBound (universe)Mother
Ray Gun Yes Yes Yes Yes Yes Shooting No Fires blasts of energy that have infinite horizontal range. Super Smash Bros. (universe)Super Smash Bros.
Red Shell Yes Yes No No No Throwing No When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges. Mario (universe)Mario
Rocket Belt No No No Yes Yes Status No Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special. Pilotwings (universe)Pilotwings
Rolling Crate No No Yes Yes Yes Container Yes When thrown, struck, or lands on a hill, will roll across the stage and damage what it hits without breaking. Can be stood on. Super Smash Bros. (universe)Super Smash Bros.
Sandbag No No* Yes Yes Yes Special No When attacked, produces items. Super Smash Bros. (universe)Super Smash Bros.
Screw Attack No Yes Yes Yes Yes Throwing/Status No Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. Metroid (universe)Metroid
Smart Bomb No No Yes Yes Yes Throwing No Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again. Star Fox (universe)Star Fox
Smash Ball No No Yes Yes Yes Special No Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used. Super Smash Bros. (universe)Super Smash Bros.
Smoke Ball No No Yes Yes Yes Throwing No Once thrown, spews smoke around its immediate area. May stick to opponents. Super Smash Bros. (universe)Super Smash Bros.
Soccer Ball No No Yes Yes Yes Special No Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. Mario (universe)Mario
Special Flag No No No Yes Yes Special No Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it. SpecialStagesSymbol.svgRally-X
Spiny Shell No No No Yes Yes Throwing No Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent. Mario (universe)Mario
Spring No No Yes Yes No Throwing No When idle, repels characters when touched depending on whether it is upright or sideways. Donkey Kong (universe)Donkey Kong
Staff No No No No Yes Shooting No Shoots a beam. The farther the opponent is, the more damage it deals. Kid Icarus (universe)Kid Icarus
Star Rod Yes Yes Yes Yes Yes Battering/Shooting No Has a limited supply of long-range star shots produced on f-tilt or f-smash. Kirby (universe)Kirby
Steel Diver No No No Yes Yes Shooting No A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever. SpecialStagesSymbol.svgSteel Diver
Super Launch Star No No No No Yes Throwing No Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters. Mario (universe)Mario
Super Leaf No No No Yes Yes Status No Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. Mario (universe)Mario
Super Mushroom No Yes Yes Yes Yes Status No Slides across the stage. When touched, enlarges the character. Mario (universe)Mario
Super Scope No Yes Yes Yes Yes Shooting No Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. SpecialStagesSymbol.svgNintendo
Super Star Yes Yes Yes Yes Yes Status No Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it. Mario (universe)Mario
Superspicy Curry No No Yes Yes Yes Status/Shooting No Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. Kirby (universe)Kirby
Team Healer No No Yes Yes No Throwing/Recovery No Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. Super Smash Bros. (universe)Super Smash Bros.
Timer No No Yes Yes Yes Status No Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. Super Smash Bros. (universe)Super Smash Bros.
Unira No No Yes Yes Yes Throwing No Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. SpecialStagesSymbol.svgClu Clu Land
Warp Star No Yes Yes Yes Yes Special No Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point. Kirby (universe)Kirby
X Bomb No No No Yes Yes Throwing No Creates a cross-shaped explosion that spans most of the screen. Kid Icarus (universe)Kid Icarus

These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of characters being used, the stage, or presense of other items.

Item Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate Type Notes Universe
CD No No Yes Super Smash Bros. for Wii U No Collectible Unlocks a random piece of stage music when picked up. Disappears extremely quickly. Will stop appearing in game after all music is unlocked. Super Smash Bros. (universe)Super Smash Bros.
Custom Part No No No Yes No Collectible Adds customizable parts for characters. Super Smash Bros. (universe)Super Smash Bros.
Grass No No No Yes Yes Special When picked up, another item appears in its place. Mario (universe)Mario
Sticker No No Yes No No Collectible Adds to the player's sticker collection. Super Smash Bros. (universe)Super Smash Bros.
Trophy No Yes Yes Yes No Collectible Adds to the player's trophy collection. Super Smash Bros. (universe)Super Smash Bros.

Items found in the table below are exclusive to character(s), stage, presense of other items, or match rules. Some of them may be impossible to obtain in normal matches without hacking, and require the player to play another gamemode to find them.

Item Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate Type Heavy Notes Universe
Apple No Yes Yes No Yes Throwing/Recovery No Produced by Whispy Woods on Green Greens. Each apple can be either a throwing item or a recovery item, and in rare cases may explode when thrown. Kirby (universe)Kirby
Arrow No No* No* No* Yes Throwing No Produced by Link's neutral special move in Ultimate, Bow and Arrows. After being shot from the bow, arrows can be picked up from the ground and thrown. If Link uses his neutral special again while holding an arrow, he will fire two arrows at once. The Legend of Zelda (universe)Zelda
Auroros No No Yes No No Throwing No Only appear in the Subspace Emissary. When Auroros dive and miss, they can be picked up and thrown at other enemies. Super Smash Bros. (universe)Super Smash Bros.
Bomb (Link) Yes Yes Yes Yes Yes Throwing No A Bomb that can be thrown at opponents and explodes when hitting one or after a set time. Summoned by Link (except in Ultimate), Young Link, or Toon Link. The Legend of Zelda (universe)The Legend of Zelda
Bonsly No No Yes No No Throwing Yes Only appears from Poké Balls. Can be thrown to deal heavy damage and knockback. Pokémon (universe)Pokémon
Bonus Fruit No No No Yes Yes Throwing No Produced by Pac-Man's neutral special move. Damage, knockback, and flight pattern when thrown vary based on the fruit used. Pac-Man (universe)Pac-Man
Cardboard Box No No Yes No Yes Throwing Yes Produced by Snake's taunts. Automatically thrown once picked up, unless the user is Donkey Kong, who can move around and jump with the box. Metal Gear (universe)Metal Gear
Crownerang No No No No Yes Throwing No Produced by King K. Rool's side special move. Other fighters can pick it up and throw it. Donkey Kong (universe)Donkey Kong
Egg Yes Yes No No Yes Container No Produced by Chansey, Birdo and Yoshi series stages. Essentially identical to Capsules. Super Smash Bros. (universe)Super Smash Bros.
Electrode No** Yes Yes Yes Yes Throwing No Only appears from Poké Balls and can only be grabbed before it's about to detonate. Explosion deals extremely high knockback. Has a chance to be a dud. Pokémon (universe)Pokémon
Gyro No No Yes Yes Yes Throwing No Produced by R.O.B.'s down special move. Lingers on the ground and damages opponents who touch it while it spins. R.O.B. (universe)R.O.B.
Hammer Head No Yes Yes Yes Yes Throwing No The Hammer may sometimes lose its head; the head can be picked up and thrown for massive damage. Donkey Kong (universe)Donkey Kong
Hand Grenade No No Yes No Yes Throwing No Produced by Snake's neutral special move. Does not explode on contact. If Snake shields, anyone who is holding one of his grenades instantly drops it. Metal Gear (universe)Metal Gear
Holy Water No No No No Yes Throwing No Produced by the down special move of Simon and Richter. If the bottle is caught from its initial toss before it makes contact with an opponent or the ground, it can be held and thrown like a normal item, and will burst when it does make contact. Castlevania (universe)Castlevania
Key No No Yes No No Throwing No Only appears in specific Subspace Emissary stages. Unlocks doors when thrown at them or the holding character touches them. Returns to original spot if it remains idle on the ground. Super Smash Bros. (universe)Super Smash Bros.
Mechakoopa No No No Yes Yes Throwing No Produced by Bowser Jr.'s down special move. Walks around briefly before exploding. Mario (universe)Mario
Metal Blade No No No Yes Yes Throwing No Can be thrown in 8 directions and pierces through enemies. If thrown into the ground it will be able to be grabbed and used by anyone including Mega Man. Mega Man (universe)Mega Man
Peanut No No Yes No* No Throwing/Recovery No Produced by Diddy's Peanut Popgun and Rocketbarrel Barrage. Can be caught and re-thrown, or left to hit the stage and possibly drop a food-like item. Donkey Kong (universe)Donkey Kong
Pellet No No Yes Super Smash Bros. for Nintendo 3DS Yes Throwing No Produced by the Pellet Posies on Distant Planet. Can be thrown into stationary Onions to produce other items. Pikmin (universe)Pikmin
Power Suit Piece No No Yes No No Throwing No Produced by the Zero Laser or by starting a match as Zero Suit Samus. Metroid (universe)Metroid
Pyukumuku No No No No Yes Throwing No Only appears from Poké Balls. When thrown to an opponent, it hits the opponent with its hand-like organ. Pokémon (universe)Pokémon
Red Shell (Koopa) No Yes Yes Super Smash Bros. for Nintendo 3DS No Throwing No A red shell can be obtained in Adventure Mode from a red Koopa Paratroopa but behaves like a green shell while being able to deal flame damage. It also appears in the Subspace Emissary and Smash Run by stomping on a red Koopa, but only functions like a green shell. Mario (universe)Mario
Remote Bomb No No No No Yes Throwing No Produced by Link's down special move in Ultimate. They can be picked up and thrown by any character, but can only be detonated by Link when an opponent is not holding one. The Legend of Zelda (universe)The Legend of Zelda
Shellcreepers and Sidesteppers No No Yes No Yes Throwing No Creatures that appear on the Mario Bros. stage. Can only be picked up when on their back. Color determines knockback strength. Mario (universe)Mario
Smash Coins and Bills No Yes Yes Super Smash Bros. for Wii U No Collectible No Only appear in coin battles. Adds to player's coin count. Bills first appeared in Brawl, supplementing coins. Super Smash Bros. (universe)Super Smash Bros.
Stat Boost No No No Yes No Status No Boosts the status of the character. Only appears in Smash Run and Smash Tour. Super Smash Bros. (universe)Super Smash Bros.
Stock Ball No No Yes No No Special No Only appears in specific Subspace Emissary stages at lower difficulties. Adds one stock to the player's total. Super Smash Bros. (universe)Super Smash Bros.
Tortimer Fruits No No No Super Smash Bros. for Nintendo 3DS Yes Throwing/Recovery No Produced fruits on Tortimer Island, each fruit can be either a throwing item or a recovery item, and in rare cases may explode when thrown, similar to apples from Green Greens. Animal Crossing (universe)Animal Crossing
Trophy Stand No No Yes No No Throwing No Only appears in the Subspace Emissary. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies. Super Smash Bros. (universe)Super Smash Bros.
Vegetable No Yes Yes Yes Yes Throwing No Produced by Peach's and Daisy's down special move. Deals varying damage depending on its facial expression. Mario (universe)Mario
Wario Bike No No Yes Yes Yes Throwing Yes Produced by Wario's side special move. Must be destroyed before Wario can use the move without being nearby. Wario (universe)Wario
Wario Bike wheels No No Yes No* No* Throwing No Produced by destroying the Wario Bike. Wario (universe)Wario
Wood chip No No No Yes Yes Throwing No Occasionally produced by Villager's down special move, Timber. Disappears as soon as it hits a solid surface, after it's first picked up. Animal Crossing (universe)Animal Crossing
Yoshi's Egg No* Yes No* No* No* Throwing No Only appears in Event 13: Yoshi's Egg. The event ends in failure if it breaks. Yoshi (universe)Yoshi

* Appears in Smash games but not as an item.

** Appears in Smash games but as a stage hazard.

Super Smash Bros. for Nintendo 3DS Only appears in Super Smash Bros for Nintendo 3DS.

Super Smash Bros. for Wii U Only appears in Super Smash Bros for Wii U.

Stat boosts

The following items can be found throughout the game board. Each item has its own use, and will help the player in some way during the subsequent fights. Additionally, every item can be found in different sizes, which alters how much of each stat will be boosted. There is a limit of 1000 points for each category.

Icon Name Description
SmashRunSpeed.png
Speed (移動, Movement) A green item resembling a boot. Known to boost dashing speed; may also boost walking and air speed.
SmashRunJump.png
Jump (ジャンプ, Jump) A yellow item resembling a wing. Increases jumping height (includes midair jump height and wall jump height); also appears to increase falling speed.
SmashRunAttack.png
Attack (通常ワザ, Normal Art) An orange item resembling a boxing glove. Boosts power of all normal attacks.
SmashRunSpecial.png
Special (必殺ワザ, Sure-Killing Art) A red item shaped like a starburst. Boosts power of all special moves. Additionally, some special moves may gain increased range or a shortened charge time.
SmashRunArms.png
Arms (投げ・アイテム, Throw/Item) A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased and the user is less likely to drop items when attacked.
SmashRunDefense.png
Defense (防御, Defense) A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient.

Enemies

The following is a list of all known enemies on the board that involve random events and their effects, if known. Some events begin boss battles, granting stat boosts to the player who defeats it. If they fail to defeat this boss, it will reappear elsewhere on the map.

  • Banzai Bill: Explodes upon the end of the current turn, dropping numerous stat boosts and launching any Miis caught in the blast.
  • Flying Man: Aids the first player who bumps into him by launching one of their opponents.
  • Iridescent Glint Beetle: Carries various treasures, which will be awarded to any player that walks into it. These include items and even fighters.
  • Kamek: Uses his magic to change the position of the checkpoints.
  • Koffing: Obscures the map, causing all players to be unable to see the board.
  • Metal Face: Initiates a battle on Gaur Plain, where Metal Face appears earlier.
  • Metroid: Steals stats from the first player to touch it, and grants the stats to whichever player bumps into it next.
  • Nabbit: Collects all items it comes across as it moves along the map. Whoever catches it will receive all items Nabbit has stolen.
  • Reaper: Forces an exchange of three fighters for a checkpoint bonus. Having two or less fighters will cause the Reaper to launch the player.
  • Ridley: Initiates a battle on Pyrosphere, where Ridley appears earlier.
  • Souflee: Grants a checkpoint bonus to players that walk into it.
  • Tac: Carries stat boosts, which will be awarded to any player that walks into it.
  • Yellow Devil: Initiates a battle on Wily Castle, where the Yellow Devil appears earlier.

List of battle types

Most of these matches may also be team battles. If so, they will have "Team" at the start of the match name.

Match Type Description
Smash A regular match. Items can appear, with some exceptions such as the Special Flag.
300% Smash A match where players start with 300% damage, akin to Super Sudden Death.
Battering Smash A match where only battering items appear.
Boss Galaga Smash A match where only the Boss Galaga item appears.
Explosive Smash A match where only explosive items appear.
Flower Smash A match where all fighters suffer from a permanent Flower effect.
Glorious Smash A match where no items appear and the stage is an Ω form, as in For Glory.
High-Launch Smash A match where the launch rate is set very high, resulting in greater knockback.
Home-Run Contest A multiplayer round of Home-Run Contest, with each player taking turns to get the highest score.
Mega Smash A match where all fighters are giant.
Mr. Saturn Smash A match where only the Mr. Saturn item appears.
Pokémon Smash A match where only the Poké Ball and Master Ball items appear. This type of match is always set on a Pokémon stage.
Shooter Smash A match where only shooting items appear.
Target Blast A multiplayer round of Target Blast, with each player taking turns to see who can get the highest score in a single round.
Transformation Smash A match where only transformation items appear, such as the Metal Box.
Warp Star Smash A match where only the Warp Star item appears.
Boss Battle A match against Yellow Devil, Ridley, or Metal Face. The winner of the battle is either whoever deals the final blow or is the last fighter standing. The winner gains extra stat boosts as well, and this reward will be greater if they initiated the Boss Battle.

Challenges

  • Starting the final battle with 10 characters awards the Flying Man trophy.
  • Getting three or more checkpoint bonuses awards the Bionis trophy.
  • Defeating 12 or more fighters in a single game awards a Crazy Orders pass.
  • Getting first place in 5 or more battles in a single game awards 2000G.
  • Using 18 or more items in a single game awards the Riki trophy.
  • Dealing the final blow to a boss awards the Ridley trophy.
  • Recovering stolen stat boosts from a Metroid awards the Vs. Parasite Queen music.
  • Playing all the three maps awards the Pac-Land stage.
  • Bumping into an enemy awards the Nabbit trophy.
  • Bumping into every other player in a single game awards the Mecha Suit Mii outfit.

Gallery

Trivia

  • Nabbit and Riki use the same black hole effect graphic.
  • Music changes when a boss appears on the map.
  • If in a battle, one player has at least one fighter and the others don't have any, the battle ends automatically as soon as it starts, being a single person match. This also happens if players use the Latias & Latios item to put all fighters on the same team.
  • If a player reflects a Bus to the City trophy by using a Proto Man, all players are called to the Proto Man user's space.
  • If Mew is summoned during any Smash Tour battle, it will drop absolutely nothing.
  • Similar to the Wii Remote selection sounds in Brawl, collecting a fighter will have the players hear a phrase or sound specific to that character. For example, Wii Fit Trainer will say "Let's get fired up".
    • Interestingly, if Dr. Mario is collected, he will say "Let's-a go", normally only said by Mario.
  • If no input is given by human players, the game will progress forward by itself. The only exceptions to this are the Smash Tour Home-Run Contest and Target Blast minigames, both will wait for human input before progressing. This trick allows one to get rewards and complete challenges from Smash Tour without having to actually play. The 'human player'-computer will collect Checkpoint Bonuses and fighters, chase the Metroid and Nabbit, and generally avoid other players.
  • In a Team Battle, it is possible to use the Latias & Latios item to make it a 3 VS 1 match.
  • In a boss battle, the DK Barrel will be temporarily disabled.
  • When a match begins, the type of battle will be displayed at the top-left corner. This shows up in the pause screen and even in snapshots. This does not occur in the final match.
  • Fighters that are Blast KO'd during the Final Battle will, for some reason, never finish their KO sounds unless they are the final fighter the player has.