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Wario (SSBU)
Wario in Super Smash Bros. Ultimate | |
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Universe | Wario |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Wario-Man |
“ | Wario has unique attacks, like using his Wario Bike and releasing noxious gas. He can jump higher than normal by leaping from his bike, which comes in handy when recovering. For his Final Smash, he turns into Wario-Man and creates copies of himself for an all-out attack! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Wario (ワリオ, Wario) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Wario is classified as fighter #30.
As in Smash 4, Charles Martinet's portrayal of Wario from Brawl was repurposed for Ultimate.
Changes from Super Smash Bros. 4
Wario seems to be mostly unchanged from his SSB4 appearance, though his moveset appears to have been slightly altered to be more reflective of the Wario Land series, as the series' iconic Dash Attack and Ground Pound are now referenced in his attacks.
Aesthetics
- As with all veterans returning from SSB4, Wario's model features a more subdued color scheme. Similarly to his appearance in Brawl, his clothing now features simple detailing.
- Down taunt has a more comical, "poppier" animation, and is much faster.
- Wario's air dodge animation is slightly different with Wario's hands now being outstretched for the duration of the dodge.
- Wario begins walking forward for the victory animation involving him patting his belly, then farting. He also keeps a shocked expression throughout, and takes slightly longer to sniff and scratch his head.
- Wario's head no longer faces the screen in his victory animation involving his bike.
- When Wario is footstooled, he has a different animation. Rather than his head acting like a spring, he instead has a more traditional foostool animation.
Attributes
- Like all characters, Wario's jumpsquat animation now takes three frames to complete (down from 6).
- Wario dashes faster.
Ground Attacks
- The second hit of Wario's jab connects more reliably.
- Forward tilt:
- Forward tilt is now a heavy-handed slap.
- Forward tilt has slightly less end lag.
- Up tilt:
- Up tilt is significantly faster and has less endlag.
- Up tilt deals less damage and knockback. While this reduces KO potential, it has much better combo potential.
- Up tilt no longer has any intangibility frames on Wario's head or arms.
- Dash attack:
- Wario has a new dash attack, his Dash Attack from the Wario Land series, nicknamed "shoulder bash" by fans, that was previously his forward smash in Brawl.
- Dash attack has considerably more damage and launching power than the previous iteration.
- Dash attack is no longer able to trip opponents.
- Forward smash:
- Wario's fist on forward smash enlarges more, giving it slightly more range.
- Forward smash does more damage.
- Up smash:
- Up smash covers more horizontal range.
- Down smash:
- Down smash has less endlag.
Aerial Attacks
- All aerials have less landing lag.
- Neutral aerial:
- Neutral aerial hits connect more reliably.
- Neutral aerial has a much bigger hitbox on the first hit, and said hit lasts longer.
- Up aerial has less knockback, making it a better combo move, but hinders it's KO ability.
- Back aerial has received significantly less end lag.
- Down aerial has a slight animation change, with him putting his arms around his head, his hands together in a diving pose.
Throws/other attacks
- Wario's hand is placed lower when grabbing someone.
- All of Wario's throws have been altered with more exaggerated animations.
- Specifically, Wario's down throw animation appears more forceful, with Wario clenching his fists upon contact, making the move bear a closer resemblance to the Ground Pound from the Wario Land games.
- Forward throw deals less knockback, being worse for killing.
Special Moves
- Chomp:
- Chomp now heals Wario when he eats a projectile and while biting an opponent.
- Chomp now has much more knockback and is capable of killing at high percents.
- Chomp no longer has head intangibility.
- Chomp's explosion from eating explosives has reduced self-damage.
- Wario Bike:
- Wario Bike now has a 4-5 second cooldown before being usable again.
- In team battles, the Bike cannot heal Wario when eaten, nor its parts.
- Wario Bike no longer bounces as much when thrown, giving less options as a projectile.
- A thrown Bike now has much more knockback than it had previously, now capable of launching opponents a fair distance.
- Wheelie slam comes out faster, to where it is now able to hit opponents as soon as the bike drops down, allowing it to hit opponents in the air more easily.
- Aerial Wario Bike now has physics when Wario isn't riding it, rather than staying static in animation.
- Wario Bike now releases smokes and sparks to signify how much damage it has taken.
- Wario now continually pumps his fist while performing a wheelie with the Wario Bike.
- Corkscrew:
- Corkscrew's hits connect far more reliably.
- Wario Waft:
- Wario Waft's fart cloud's visual effects have been redone.
- Wario now turns away from the screen when executing a fully-charged Wario Waft.
- Wario-Man is no longer a transformation. Instead, Wario dashes forward, and if the rush connects, Wario-Man performs a cinematic comic book-style attack that launches enemies away at the end.
Classic Mode: I'm-a Gonna Win!
All of Wario's opponents utilize brute strength and hard, heavy-hitting attacks, much like Wario himself. The title refers to Wario's catchphrase in the international version of Mario Kart 64: "I'm-a Wario! I'm-a gonna win!"
Round | Opponent | Stage |
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1 | Ganondorf | Coliseum |
2 | Charizard | Pokémon Stadium 2 |
3 | Ike | Arena Ferox |
4 | King Dedede | Fountain of Dreams |
5 | King K. Rool | Kongo Falls |
6 | Incineroar | Pokémon Stadium |
Bonus Stage | ||
Final | Master Hand | Final Destination |
Role in World of Light
Although Wario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Wario taunting on WarioWare Inc..
Wario charging a forward smash on 3D Land.
Wario performing Chomp on Tortimer Island.
Wario riding his Wario Bike ahead of Mario on Big Blue.
Wario teetering on the Spirit Train.
Wario getting pummeled by Giga Mac.
Luigi kicking Wario on the Bridge of Eldin.
Wario struck by Pichu's up smash on Pilotwings.
Piranha Plant attempts to bite a chomping Wario on Skyloft.
Wario buried near R.O.B. on Gaur Plain.
Ryu kicking a bike-riding Wario on Suzaku Castle.
Wario using Chomp to eat Young Link's bomb on Castle Siege.
Wario riding his bike behind Bewear on the Bridge of Eldin.
Wario performing his neutral air in Town and City.
Character Showcase Video
<youtube>4lK7zkTInNA</youtube>
Trivia
- Wario's entry on the Japanese Super Smash Blog was on August 2nd, 2018, the same day WarioWare Gold was released in Japan.
- Wario's buttons on his overalls in the E3 video, his showcase video, and one of his website screenshots were incorrectly gold, as opposed to their usual white. However, in the final game, the error was corrected.
show Fighters in Super Smash Bros. Ultimate |
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show Wario universe |
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