Super Smash Bros. Ultimate

Marth (SSBU)

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Revision as of 00:13, November 7, 2018 by 50.92.231.29 (talk) (The fighter is still an unlockable character. The word "unlockable" is located in the bottom of the infobox. Cannot use the repeat word twice.)
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This article is about Marth's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Marth.
Marth
in Super Smash Bros. Ultimate
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Critical Hit
Marth (SSBU)
Marth is an exceptional swordfighter with a long reach. He'll do the most damage with attacks using the tip of his sword, so spacing is an important factor.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Marth (マルス, Marth) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. Marth is now voiced by Yuri Lowenthal in overseas versions of the game while Hikaru Midorikawa continues to voice Marth in the Japanese version of the game, this time with new voice clips. His design is still based on his appearance as a Lord in Fire Emblem: Shadow Dragon and New Mystery of the Emblem: Heroes of Light and Shadow.

Changes from Super Smash Bros. 4

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Aesthetics

  • Change As with all veterans returning from SSB4, Marth's model features a more subdued color scheme. Various aspects of his design have been subtly modified, such as his shoulder armor, belt, gloves, and boots. His hair is slightly more unkempt, similar to his appearance in Fire Emblem Heroes.
  • Change Marth is more expressive.
  • Change Marth has a new idle animation, making it much more distinct from Lucina's (who uses Marth's idle animation from prior games).
  • Change Marth has new jump animations, and they seem to be animated more like Roy's jumps in Smash 4, although are however still different.
  • Change In non-Japanese versions, Marth is now fully dubbed in English. In the Japanese version, Marth has new voice clips.
    • Change His down taunt now has him say, "Keep your eyes open!", a phrase similar to "みんな、見ていてくれ!", which remains the same in the Japanese version.
    • Change His up taunt now has him say, "This is it!" as he points his sword upwards.
  • Change Marth's side taunt has changed. He now only swings his sword once before sheathing it.
  • Change Marth has a new crouching animation.
  • Change Marth has a new sidestep animation.
  • Change Marth's victory animations are all different.
    • Change His first one now has him performing a Shield Breaker before posing with Falchion at his right side, as opposed to swinging it above his head first, saying in English - "Today is mine!".
    • Change The second is completely new. He jumps in the air swinging his sword twice, and then lands with a pose that resembles his Counter animation, saying in English - "I cannot afford to lose". This replaces his old one where he stands with his right arm outstretched before lowering it to his side.
    • Change The third pose now has him keep hold of the sheathed Falchion, saying in English - "I win to fight again!".

Attributes

  • Buff Like all characters, Marth's jumpsquat animation now takes three frames to complete.
  • Buff Marth's tipper sweetspots seem to have been increased in size on all of his attacks.

Ground attacks

  • Nerf Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.
  • Nerf Jab 1 cannot be connected into tilts or forward smash anymore, even at higher percents.
  • Change Dash attack has had its animation updated.
  • Buff Dash attack deals more damage.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff Down aerial's sourspot sends at a more horizontal angle.

Throws/other attacks

  • Buff Standing grab has reduced startup lag.
  • Nerf Standing grab and dash grab have increased ending lag.
  • Change Marth has a new forward throw animation, a quick elbow strike to the chest.
  • Buff Marth's forward throw deals more damage.
  • Change Down throw's animation has been changed slightly, with Marth slamming the opponent onto the ground with a more exaggerated throw.
  • Change Down throw has altered knockback.

Special Moves

  • Buff Shield Breaker can now be manually angled.
  • Change Marth now composes himself after performing Shield Breaker.
  • Change Dancing Blade's neutral inputs have all altered animations, except for the third. The first input is now an outward swing similar to his forward tilt, the second is an inward swing instead of a stab and the final swing no longer has Marth spinning before he slashes the opponent.
  • Buff Dancing Blade now transitions to the next attack much faster than before and can be buffered, making it harder to escape from.
  • Buff The last hit of neutral Dancing Blade seems to be much stronger.
  • Nerf Dancing Blade's first swing is slower.
  • Nerf Dancing Blade's downwards fourth swing now hits four times instead of five.
  • Change Dolphin Slash now leaves multiple afterimages of Marth during the leap.
  • Change Marth once again vocalizes when connecting a successful Counter, even in English. So far, "My turn!" and "Nice try!" have been confirmed.

Alternate costumes

Marth Palette (SSBU).png

Gallery

Character Showcase Video

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Trivia

  • Super Smash Bros. Ultimate is the first Smash Bros. game where Marth points Falchion upwards rather than downwards in his official artwork.
  • The image of Marth facing Ridley is likely a reference to the common trend of Fire Emblem games ending with a boss battle against a dragon, specifically Marth’s battle with Medeus.