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Samus (SSBU)
Samus in Super Smash Bros. Ultimate | |
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Universe | Metroid |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Starter |
Final Smash | Zero Laser |
“ | With her Charge Shot, Missile and Bomb, Samus has three different projectiles to keep her opponents in check from a distance. When fully charged up, her Charge Shot is quite powerful. For her Final Smash, she launches a wide laser beam that can be moved up and down! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Samus (サムス, Samus) is a playable character in Super Smash Bros. Ultimate. She retains her modified Metroid: Other M design from SSB4.
Changes from Super Smash Bros. 4
Aesthetics
As with all veterans returning from SSB4, Samus's model features a more subdued color scheme.
Samus has a new air dodge animation.
Samus has two new victory poses:
Fires a Super Missile and strikes a pose. The final pose resembles her official artwork.
Lands down and readies her Arm Cannon.
Samus's eighth costume, formerly based on Dark Samus, has been replaced with a black and yellow costume as a result of Dark Samus's inclusion as a playable fighter.
Attributes
Samus has faster horizontal aerial mobility. She also reaches the maximum height of her jumps more quickly.
Samus' roll is significantly faster.
Like all characters, Samus's jumpsquat animation now takes three frames to complete.
Ground attacks
The first hit of neutral attack has set knockback and hitstun, meaning it will struggle to combo into other moves (including the second hit of neutral attack) and is much less safe even at higher percents.
Dash attack now produces an effect similar to the Shinespark ability.
Dash attack has increased knockback, allowing it to KO at higher percents.
Dash attack has more end lag, reducing its combo potential.
Forward smash has a slightly larger explosion sweetspot.
Down smash deals more knockback.
Down smash has an altered ending animation, with Samus keeping more momentum from her kick.
Aerial attacks
Neutral aerial's animation is faster.
Back aerial's animation is slightly different. Samus now faces further behind herself while kicking, and curls her leg inwards after.
Up aerial has slightly better linking between hits.
Down aerial has significantly reduced landing lag.
Grab aerial no longer follows Samus's vertical movement, staying in place somewhat similar to its Melee incarnation.
Throws/other attacks
Standing grab has reduced startup and endlag.
Pummel is slower.
All throws deal more damage. This allows down throw to combo more consistently, while back and up throw can now kill at reasonably high percents.
Up throw has a new animation. Samus now uses her Arm Cannon to blast her opponents upwards instead of using her Grapple Beam.
Special moves
Charge Shot can now be charged mid-air. A mid-air charge can be cancelled by jumping or airdodging, but doing so incurs additional landing lag.
Charge Shot fully charged has its base damage increased from 25% to 28%
Missile and Super Missile have updated designs. Additionally, when firing, Samus's visor and armor highlights change to light blue, in reference to the original Metroid.
Super Missile travels faster and stalls initially before flying forward, similar to her Turbo Missile custom move from Super Smash Bros. 4. It also deals more damage and has slightly less endlag.
Samus can drift horizontally when using Missile in the air.
Screw Attack has less lag before Samus begins falling.
Bomb has an earlier contact hitbox.
When Samus unleashes Zero Laser, the jets on the back of her suit now vent flames as exhaust.
Role in World of Light
Samus was among the fighters summoned to the cliffside to fight an army of Master Hands.
Samus was present when Galeem unleashed it's beams of light. Samus attempted to fight back against the beams by shooting them with her arm cannon, but to no avail. Samus was vaporized and transformed into a spirit alongside the rest of the fighters.
Alternate costumes

Gallery
Samus on The Great Cave Offensive.
Grabbing Mega Man with her Grapple Beam on Find Mii.
About to fire a Missile at Mother Brain on Lylat Cruise.
Preparing her Charge Shot on Summit.
Taunting on Coliseum in her Gravity Suit-inspired costume.
Samus getting hit by Bayonetta's forward smash on Spirit Train.
Buried by the Inkling's Splat Roller on Figure-8 Circuit.
Samus watching an aerial Lucario on Prism Tower.
Samus getting launched by Shulk's dash attack on Gaur Plain.
Posing behind her Zero Suited self on Gaur Plain.
Struck by Bewear's uppercut on Wuhu Island.
Firing a Missile on Wrecking Crew.
With Mario, Donkey Kong, Link, Ice Climbers, Pit, Villager and Inkling on Battlefield.
Samus, Palutena, Villager, and Shovel Knight fighting on Find Mii Ω with the Moon about to crash into the stage.
Character Showcase Video
<youtube>I9tcvSeemVo</youtube>
Trivia
- Samus is the only female character on the game's starting roster, aside from Pikachu's female alternate costumes.
- In her official artwork, Samus's pose matches this artwork of her alongside Anthony Higgs from Metroid: Other M. This same piece of artwork was used on the official website of Other M without Higgs.
- Samus' arm position also bears resemblance to how they were in the first two Metroid games' cover art.
- In the game's cover artwork and the "Everyone is Here" cast artwork, Samus' pose matches her pose on the cover of Super Metroid.
- Samus is the only one of the Original 12 to have an Echo Fighter, being Dark Samus.
- Samus is also the second female character to have an Echo Fighter of her, the first being Peach.
- Samus' character number, #4, is incidentally the same number of playable Metroid characters in Ultimate.
show Fighters in Super Smash Bros. Ultimate |
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