Mario (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Mario in Super Smash Bros. Ultimate | |
---|---|
![]() | |
Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Starter |
Final Smash | Mario Finale |
“ | Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance! | ” |
—"Today's Fighter" Super Smash Blog description |
Mario (マリオ, Mario) is a playable character in Super Smash Bros. Ultimate. He was suggested to appear in the then unnamed Ultimate in its first teaser trailer at the end of the March 8th, 2018 Nintendo Direct, and officially announced in Ultimate's E3 2018 trailer on June 12th. He is now partially based on his appearance in Super Mario Odyssey.
Changes from Super Smash Bros. 4
Aesthetics
As with all veterans returning from SSB4, Mario's model features a more subdued color scheme. His clothing and hair now feature simple detailing, similar to Brawl. His model and textures otherwise appear unchanged.
Mario's standard cap has been replaced by Cappy from Super Mario Odyssey. This only appears to be an aesthetic change; Cappy's eyes can appear during Super Jump Punch.
Mario has two new taunts: one where he throws Cappy around in a circle, and another where he turns his back to the camera and gives a thumbs-up. They replace his previous up and side taunts, respectively.
Mario, like many other characters, has been made much more expressive in this game, to an even greater degree than its predecessor. In particular, he will sometimes smile and appear whimsical or happy in battle, in line with his canon depiction.
Mario’s attacks, especially ones involving fire, have been given brighter, flashier particle effects.
Mario's builder outfit from Super Mario Maker and his wedding tuxedo from Super Mario Odyssey are present as alternate costumes. They seem to have replaced his Wario-inspired costume and his Fire Mario costume, respectively.
Mario's idle animation is altered slighty, with his head turned more towards the screen.
Mario's ledge hanging animation is different, he now hangs on with one hand instead of two, and has an angrier expression on his face.
When using his side special, the Cape is now tied around Mario's neck and is swung over Mario's shoulder for the attack.
Attributes
Mario jumps higher.
Like all characters, Mario's jumpsquat animation now takes 3 frames to complete.
Ground Attacks
Dash attack has an altered animation that no longer lowers his hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.
Dash attack travels further.
Forward tilt deals more damage (7% → 8.8%).
Up tilt has slightly increased ending lag, making it less effective at chaining into itself and combing into other ground moves.
Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.
Down smash's animation has been altered, resembling the break dance Mario performs on the cover of Dance Dance Revolution: Mario Mix.
Aerial Attacks
Neutral aerial has reduced landing lag.
Forward aerial has an altered animation, with Mario punching downwards without flipping, and has significantly less landing lag.
Back aerial deals more damage (10.5% → ~11.2%).
Up aerial has a slightly altered animation and deals more damage (7% → 8.8%).
Down aerial hits connect significantly better into each other and the final hit has an altered animation involving Mario spreading his limbs out.
Throws/other attacks
Pummel is faster.
Pummel deals less damage (3.25% → ~1.35%).
Pummel has a slightly different animation: Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.
Back throw deals more damage (11% → ~13.8%).
Up throw has an altered, more exaggerated animation.
Down throw has altered knockback and a more horizontal angle, making it harder to perform combos.
Special Moves
Mario now wears the Cape around his neck when used, akin to how it's worn in Super Mario World.
The coins from the Super Jump Punch now have the chance to be regional coins found in Super Mario Odyssey’s Metro Kingdom.
Super Jump Punch requires a longer travel distance before being able to sweetspot a ledge.
F.L.U.D.D has an altered charging animation.
Alternate costumes
![Mario Palette (SSBU).png](https://ssb.wiki.gallery/images/thumb/5/54/Mario_Palette_%28SSBU%29.png/1000px-Mario_Palette_%28SSBU%29.png)
Gallery
Taunting in his Builder outfit on Wrecking Crew.
Using F.L.U.D.D. on Arena Ferox.
Mario's new Wedding and Builder costumes on Princess Peach's Castle.
Buried by Inkling's Splat Roller on Mario Circuit.
With a giant Pikachu on Tortimer Island.
Trapped in the Black Hole item.
Getting buried by Donkey Kong’s Headbutt on Gaur Plains.
Character Showcase video
<youtube>INk1W8OujQI</youtube>
Trivia
- Mario's pose in his official artwork resembles his neutral aerial.
- The pose Mario strikes in his new up taunt resembles a piece of promotional artwork first released for Club Nintendo, but without the wink.
- The segment during the E3 2018 Nintendo Direct focusing on his new Builder suit features Mario knocking Squirtle off of a Pipe on Mushroomy Kingdom. This is likely a reference either to Super Mario Bros. or Super Mario Maker, which prominently feature Koopa Troopas as enemies.
- This is the first entry in the series since Melee where Mario lacks his "Fire Mario" alternate costume.
- This is also the first entry in the series to not feature his "Wario" alternate costume.