Donkey Kong (SSB4)/Back aerial
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Overview
A back kick. A useful move courtesy of its decent power, large, lingering hitbox and minimal start-up, ending and landing lag. Its low ending lag allows it to initiate a wall of pain.
Hitboxes
Timing
Attack
Initial autocancel | 1-6 |
---|---|
Clean hit | 7-8 |
Late hit | 9-16 |
Ending autocancel | 31- |
Interruptible | 32 |
Animation length | 49 |
Landing lag
Animation length | 18 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|