Super Smash Bros. 4

Zelda (SSB4)/Forward aerial

< Zelda (SSB4)
Revision as of 21:03, January 29, 2018 by Zeckemyro (talk | contribs)
Hitbox visualization showing Zelda's forward aerial.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 20% 0   24 95 0 1.9 7 0.0 0.0 0.0 0.0x 1.5x 0%               Magic zap  
1 0 4% 0   5 80 0 4.0 5 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 4% 0   5 80 0 4.5 3 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 4% 0   5 96 0 5.0 7 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Timing

Attack

Initial autocancel 1-3
Sweetspot 9
Sourspot 9-13
Ending autocancel 50-
Interruptible 53
Animation length 63
                                                                                                                             
                                                                                                                             

Landing lag

Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible