Super Smash Bros. Ultimate

Villager (SSBU)/Forward smash

Hitbox visualization showing Villager's forward smash.
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OverviewEdit

HitboxesEdit

Compared to other smash attacks, Villager's forward smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 15.0% 0   Forward 70 95 0   6.0 top 0.0 0.0 0.0 1.0× 0.0× 0%               Kick   All All            
The mid hit reduces the hitbox's radius to 3.2.
Off ledge
0 0 0 17.0% 0   Forward 70 95 0   3.7 top 0.0 0.0 0.0 1.0× 0.0× 0%               Kick   All All            

TimingEdit

Charges between 16-17
Bowling ball generated 20
Early hit 25-27
Mid hit 28-30
Off ledge 31-139
Interruptible 50
Animation length 59
Grounded                                                                                                                                                                                                                                                                                       
Off ledge                                                                                                                                                                                                                                                                                       
Villager                                                                                                                                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Bowling ball parametersEdit

Gravity 0.19
Falling speed 2.8
Can pierce opponents? Yes