Super Smash Bros. Ultimate

Sonic (SSBU)/Forward throw

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Sonic forward throw hurtbox visualization
SonicFThrowSSBU.gif

OverviewEdit

A stretch kick. Due to its average damage output, very high base knockback, and average knockback growth, it is mainly used to force the opponent off-stage. It also has KO potential, albeit only on edges and at very high percents. It resembles the Top Kick from Sonic Battle.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 1.0% 0   Forward 70 190 0   4.0 kneer 4.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 1.0% 0   Forward 70 190 0   3.0 kneer 0.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 6%   Forward 70 75 0 0.0×       None
Throw 0 3%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-11
Hitbox 10
Throw Release 11
Interruptible 38
Animation length 52
                                                                                                       
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible