Snake up throw hurtbox and hitbox visualization | ||||
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OverviewEdit
Update HistoryEdit
- Up throw's collateral hitbox is now blockable.
Throw and Hitbox DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | Forward | 55 | 130 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 5.0% | Forward | 60 | 100 | 0 | 0.0× | None |
TimingEdit
Invincibility | 1-23 |
---|---|
Hitbox | 22 |
Throw Release | 23 |
Interruptible | 48 |
Animation length | 57 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|