Super Smash Bros. Ultimate

Rosalina & Luma (SSBU)/Down tilt

Hitbox visualization showing Rosalina's down tilt.
Hitbox visualization showing Luma's down tilt.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Down tilt sends Luma farther forward, increasing the range. This also removes a bug that made Luma bonk its head on the floor while performing the move.

  3.0.0

  •   If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt.

HitboxesEdit

RosalinaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.5% 0   Forward 35 98 0   4.0 footl 0.0 0.0 0.0 1.4× 1.0× 0%               Kick   All All            
1 0 0 5.5% 0   Forward 35 98 0   3.2 kneel 0.0 0.0 0.0 1.4× 1.0× 0%               Kick   All All            
2 0 0 5.5% 0   Forward 35 98 0   2.5 legl 1.0 0.0 0.0 1.4× 1.0× 0%               Kick   All All            

LumaEdit

If Luma has been separated via Luma Shot, the hitbox has its damage multiplied by 1.5×, which is ignored for knockback calculation.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.5% 0   Forward 35 120 0   4.5 top 0.0 3.0 4.0 to 8.5 1.5× 1.0× 0%               Kick   All All            

TimingEdit

RosalinaEdit

Hitboxes 5-8
Interruptible 33
Animation length 47
                                                                                             

LumaEdit

While Luma's down tilt can be interrupted earlier than Rosalina's, it still cannot perform any other actions until Rosalina can interrupt her own.

Hitboxes 8-13
Interruptible 32
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible