Super Smash Bros. Ultimate

Pikachu (SSBU)/Down special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Thunder (Pikachu).
Hitbox visualization showing Pikachu's down special, Thunder, after it hits itself.
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OverviewEdit

HitboxesEdit

ThunderboltEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.0% 1.0   Standard 55 60 125   6.0 top 0.0 2.0 0.0 0.0× 1.0× 0%               Electric   All All            
Clean hit
0 0 0 8.0% 1.0   Standard 74 60 0   4.0 top 0.0 4.0 to 14.0 0.0 1.0× 1.0× 0%               Electric   All All            

Self-hitEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 15.0% 2.0   Standard 70 77 0   13.0 top 0.0 10.2 0.0 1.0× 1.0× 0%               Electric   All All            

TimingEdit

ThunderboltEdit

The thunderbolt consists of four hitboxes spread throughout it as it spawns from the thundercloud. The hitbox durations below are when the bolt does not hit Pikachu or any surface.

Cloud generated 2
Hitboxes (early) 13-15, 17-19, 21-23, 25-27
Hitboxes (clean) 16-86, 20-90, 24-94, 28-98
Interruptible 87
Animation length 92
                                                                                                                                                                                                   
                                                                                                                                                                                                   
                                                                                                                                                                                                   
                                                                                                                                                                                                   
                                                                                                                                                                                                   

Self-hit (grounded)Edit

Intangibility 1-10
Hitbox 1-3
Interruptible 42
Animation length 66
                                                                                                                                   
                                                                                                                                   

Self-hit (aerial)Edit

Intangibility 1-8
Hitbox 1-3
Interruptible 36
Animation length 48
                                                                                               
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
  
Prop event
 
Interruptible

ParametersEdit

MoveEdit

Horizontal speed multiplier on startup 1 (grounded)
0.85 (aerial)
Thundercloud spawn height 105u
Initial vertical speed when the bolt hits Pikachu 0.66
Gravity when the bolt hits Pikachu 0.016

ThunderboltEdit

Travel speed -4
Travel distance the bolt can pass through ground 80u
Maximum travel distance 300u
Detection size to hit Pikachu 17u

TriviaEdit

  • The thunderbolt's early hit is coded as an extended hitbox despite not being actually extended. This prevents it from interpolating.