Super Smash Bros. 4

Olimar (SSB4)/Forward smash

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

Red PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 17.4% 0   Forwards 33 86 0 4.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Burn   63              
Mid hit
0 0 0 12% 0   Forwards 33 86 0 3.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Burn   63              
Late hit
0 0 0 7.2% 0   Forwards 33 86 0 3.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Burn   63              

Yellow PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 14.5% 0   Forwards 33 94 0 5.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Shock   63              
Mid hit
0 0 0 10% 0   Forwards 33 94 0 3.75 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Shock   63              
Late hit
0 0 0 6% 0   Forwards 33 94 0 3.75 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Shock   63              

Blue PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 14.5% 0   Forwards 33 94 0 4.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Punch   63              
Mid hit
0 0 0 10% 0   Forwards 33 94 0 3.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Punch   63              
Late hit
0 0 0 6% 0   Forwards 33 94 0 3.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Punch   63              

White PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 11.6% 0   Forwards 33 94 0 4.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Punch   63              
Mid hit
0 0 0 8% 0   Forwards 33 94 0 3.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Punch   63              
Late hit
0 0 0 4.8% 0   Forwards 33 94 0 3.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Punch   63              

Purple PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 20.3% 0   Forwards 33 84 0 4.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Kick   63              
Mid hit
0 0 0 14% 0   Forwards 33 84 0 3.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Kick   63              
Late hit
0 0 0 8.4% 0   Forwards 33 84 0 3.0 2005 0.0 0.0 0.0 1.0x 1.0x 0%               Kick   63              

TimingEdit

Charges between 6-7
Red, Yellow, Blue and White Pikmin 11-14, 15-20, 21-29
Purple Pikmin 11-14, 15-19, 20-24
Interruptible 40
Animation length 44
R, Y, B, W                                                                                         
P                                                                                         
Olimar                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible