Super Smash Bros. Ultimate

Mii Swordfighter (SSBU)/Neutral special/Default

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Gale Strike.
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OverviewEdit

Update HistoryEdit

  1.1.0

  •   Gale Strike has significantly less range (sustained frames 100 → 52), now travelling about half as far.
    •   However it travels faster (speed 0.55 → 0.65).

  3.0.0

  •   Gale Strike deals less shield damage (0 → -6.5/-5.5/-5/-4.5 (clean/mid/late/latest)).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% -6.5   Speed-based 0 100 150   5.0 top 0.0 11.0 to 0.0 1.2 to 0.0 1.0× 1.0× 0%               Slash   All All            
Mid hit
0 0 0 11.0% -5.5   Speed-based 0 100 150   5.0 top 0.0 11.0 to 0.0 1.2 to 0.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 10.0% -5.0   Speed-based 0 100 150   5.0 top 0.0 11.0 to 0.0 1.2 to 0.0 1.0× 1.0× 0%               Slash   All All            
Latest hit*
0 0 0 9.0% -4.5   Speed-based 0 100 150   5.0 top 0.0 11.0 to 0.0 1.2 to 0.0 1.0× 1.0× 0%               Slash   All All            
The latest hit never comes out as the duration of the move was lowered in a patch.

TimingEdit

Hitboxes 20-37, 38-55, 56-71
Interruptible 68
Animation length 78
                                                                                                                                                           
                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible