
Hitbox visualization showing Mii Gunner's up special 2, Cannon Jump Kick, when used on the ground.

Hitbox visualization showing Mii Gunner's up special 2, Cannon Jump Kick, when used in the air.
OverviewEdit
Update HistoryEdit
- Cannon Jump Kick has more intangibility (frame 6 → 5-7) when used on the ground.
HitboxesEdit
TimingEdit
Intangibility (Ground only) | 5-7 |
---|---|
Hit 1 | 6-7 |
Clean hit 2 | 10-15 |
Late hit 2 | 16-30 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |