Mii Gunner (SSBU)/Neutral special/Default
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Hitbox visualization showing Mii Gunner's neutral special 1, Charge Blast, at maximum charge.
Hitbox visualization showing Mii Gunner's neutral special 1, Charge Blast, at minimum charge.
Overview[edit]
Changes from Samus's Charge Shot[edit]
Charge Blast has slightly less startup (frame 16 → 15), and less ending lag (FAF 61 → 52).
It takes longer to charge (112 frames → 120).
It deals less damage (5 (uncharged)/28 (fully charged) → 4/26), and has altered knockback (fully charged: 46 (base)/50 (scaling) → 28/66). It also launches at a higher angle when fully charged (40˚ → 50˚). Overall, it is worse at KOing.
The projectile is smaller at all charge levels.
The projectile travels faster when uncharged (1.6 → 1.8), and slower when fully charged (3.3 → 3).
Update History[edit]
Charge Blast deals significantly less shield damage (0 → -2/-6.5 (uncharged/fully charged)).
Hitboxes[edit]
Timing[edit]
| Charges between | 12-13 |
|---|---|
| Charge frames | 13-132 |
| Hitbox (from release) | 15-74 (3-62) |
| Interruptible (from release) | 52 (40) |
| Animation length (from release) | 61 (49) |
Charge Blast fully channeled[edit]
- While channeling, Mii Gunner firing Charge Blast on the same frame it fully charges (frame 132) won't be at full power. Charge Blast requires 120 charge frames for the fully channeled animation with the gleam appearing by Mii Gunner's damage meter.
| Interruptible | 5 |
|---|---|
| Animation length | 29 |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
|