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Hitbox visualization showing Mii Gunner's neutral special 1, Charge Blast, at maximum charge.
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Hitbox visualization showing Mii Gunner's neutral special 1, Charge Blast, at minimum charge.
OverviewEdit
Changes from Samus's Charge ShotEdit
- Charge Blast has slightly less startup (frame 16 → 15), and less ending lag (FAF 61 → 52).
- It takes longer to charge (112 frames → 120).
- It deals less damage (5 (uncharged)/28 (fully charged) → 4/26), and has altered knockback (fully charged: 46 (base)/50 (scaling) → 28/66). It also launches at a higher angle when fully charged (40˚ → 50˚). Overall, it is worse at KOing.
- The projectile is smaller at all charge levels.
- The projectile travels faster when uncharged (1.6 → 1.8), and slower when fully charged (3.3 → 3).
Update HistoryEdit
- Charge Blast deals significantly less shield damage (0 → -2/-6.5 (uncharged/fully charged)).
HitboxesEdit
TimingEdit
Charges between | 12-13 |
---|---|
Hitbox (from release) | 15-74 (3-62) |
Interruptible (from release) | 52 (40) |
Animation length (from release) | 61 (49) |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |