Hitbox visualization showing Meta Knight's up smash.
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OverviewEdit

Update HistoryEdit

  13.0.1

  •   Up smash now has more range (hits 1-2: 4.5u → 5.5u, hit 3: 6u → 7u) and now has a trip chance of -1, making it so the opponent can't trip and fall out of the move.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Standard 30 100 30   5.5 top 0.0 20.0 -3.8 to 3.2 1.0× 1.0× -100%               Slash   All All            
1 0 0 4.0% 0   Standard 30 100 30   4.5 top 0.0 16.0 -10.2 1.0× 1.0× -100%               Slash   All All            
2 0 0 4.0% 0   Standard 30 100 30   4.5 top 0.0 16.0 8.6 1.0× 1.0× -100%               Slash   All All            
Hit 2
0 0 0 3.0% 0   Standard 30 100 30   5.5 top 0.0 20.0 -3.8 to 3.2 1.0× 1.0× -100%               Slash   All All            
1 0 0 3.0% 0   Standard 30 100 30   4.5 top 0.0 16.0 -10.2 1.0× 1.0× -100%               Slash   All All            
2 0 0 3.0% 0   Standard 30 100 30   4.5 top 0.0 16.0 8.6 1.0× 1.0× -100%               Slash   All All            
Hit 3
0 0 0 5.0% 0   Standard 65 148 0   5.5 top 0.0 17.0 -10.2 2.0× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Standard 65 148 0   5.5 top 0.0 17.0 8.6 2.0× 1.0× 0%               Slash   All All            
2 0 0 5.0% 0   Standard 65 148 0   7.0 top 0.0 20.0 -3.8 to 3.2 2.0× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 3-4
Hit 1 8
Hit 2 12
Hit 3 17
Interruptible 50
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible