Super Smash Bros. Ultimate

Meta Knight (SSBU)/Neutral aerial

Hitbox visualization showing Meta Knight's neutral aerial.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   Neutral aerial has larger hitboxes (4u/7u → 4.5u/7.5u (clean), 3.8u/5u → 4u/6u (late)) with altered vertical placements (Y offset: 0u/5.2u/7.2u → 0u/5.2u/5.5u (clean), 0u/4u/7.2u/0u → 0u/5.2u/7.7u/5.5u (late)), increasing its range.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 40 100 0   4.5 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 40 100 0   4.5 haver 0.0 5.2 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 10.0% 0   Standard 40 100 0   7.5 top 0.0 5.5 0.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 7.5% 0   Standard 40 100 0   4.0 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 7.5% 0   Standard 40 100 0   4.0 haver 0.0 5.2 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.5% 0   Standard 40 100 0   4.0 haver 0.0 7.7 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 7.5% 0   Standard 40 100 0   6.0 top 0.0 5.5 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-5
Clean hit 6-7
Late hit 8-20
Ending autocancel 40-
Interruptible 44
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Interruptible 8
Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible