Hitbox visualizationsEdit
Type | Stationary | Moving forward | Moving back |
---|---|---|---|
Grounded | |||
Aerial |
OverviewEdit
HitboxesEdit
On the ground, the stationary and moving forward versions briefly put Meta Knight in the air, causing him to use the aerial hitboxes of those versions instead. As a result, the grounded hitboxes for those versions are unused under normal circumstances.
GroundedEdit
AerialEdit
TimingEdit
No attackEdit
The move enables ledge grabs from both sides starting on frame 35. Jostling is also disabled during frames 13-28.
Warp duration | 12-28 |
---|---|
Intangibility | 12-39 |
Interruptible (grounded) | 58 |
Animation length | 63 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Intangibility |
AttackEdit
All variants enable ledge grabs from both sides starting on frame 50. Jostling is disabled during frames 13-29 for the aerial stationary and grounded forward variants, and frames 13-35 for all others.
The moving forward attack variant causes Meta Knight to change direction relative to the one he was facing before its initiation.
Warp duration | 12-28 |
---|---|
Intangibility (stationary/back) | 12-32 |
Intangibility (moving forward) | 12-29 |
Hitboxes | 34 |
Interruptible (grounded) | 93 |
Animation length (grounded) | 102 |
Animation length (aerial) | 92 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aerial | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stationary/back | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Moving forward |
Helplessness landingEdit
Interruptible | 31 |
---|---|
Animation length | 32 |
Lag time |
Hitbox |
Vulnerable |
State change |
Intangible |
Interruptible |
ParametersEdit
Horizontal speed multiplier on startup | 0.5 |
---|---|
Vertical speed multiplier on startup | 0.4 |
Warp acceleration (horizontal and vertical) | 0.5 |
Maximum horizontal warp speed | 3 |
Maximum vertical warp speed | 2 |
Warp friction | 0.13 (grounded) 0.09 (aerial) |
Period before attacking | 28 frames |
Period the move can go off edges | 8 frames |
Helplessness air speed multiplier | 0.6 |
Landing lag | 30 frames |
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