Super Smash Bros. Ultimate

Meta Knight (SSBU)/Down special

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Hitbox visualizationsEdit

Type Stationary Moving forward Moving back
Grounded      
Aerial      

OverviewEdit

HitboxesEdit

On the ground, the stationary and moving forward versions briefly put Meta Knight in the air, causing him to use the aerial hitboxes of those versions instead. As a result, the grounded hitboxes for those versions are unused under normal circumstances.

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Stationary and moving forward
0 0 0 15.0% 0   Forward 40 98 0   7.5 top 0.0 7.5 -6.0 to -8.0 1.4× 1.0× 0%               Slash   All All            
1 0 0 15.0% 0   Forward 40 98 0   5.5 top 0.0 6.5 -15.3 to 2.0 1.4× 1.0× 0%               Slash   All All            
Moving back
0 0 0 13.0% 0   Forward 40 98 0   8.5 top 0.0 7.5 6.0 to 8.0 1.4× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Forward 40 98 0   5.5 top 0.0 6.4 19.0 to -2.0 1.4× 1.0× 0%               Slash   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Stationary and moving forward
0 0 0 16.0% 0   Forward 40 98 0   11.2 top 0.0 7.5 -6.0 to -8.0 1.4× 1.0× 0%               Slash   All All            
1 0 0 16.0% 0   Forward 40 98 0   7.5 top 0.0 6.5 -20.0 to 2.0 1.4× 1.0× 0%               Slash   All All            
Moving back
0 0 0 14.0% 0   Forward 40 98 0   11.2 top 0.0 7.5 6.0 to 8.0 1.4× 1.0× 0%               Slash   All All            
1 0 0 14.0% 0   Forward 40 98 0   7.5 top 0.0 6.4 20.0 to -2.0 1.4× 1.0× 0%               Slash   All All            

TimingEdit

No attackEdit

The move enables ledge grabs from both sides starting on frame 35. Jostling is also disabled during frames 13-28.

Warp duration 12-28
Intangibility 12-39
Interruptible (grounded) 58
Animation length 63
Grounded                                                                                                                               
Aerial                                                                                                                               
Intangibility                                                                                                                               

AttackEdit

All variants enable ledge grabs from both sides starting on frame 50. Jostling is disabled during frames 13-29 for the aerial stationary and grounded forward variants, and frames 13-35 for all others.

The moving forward attack variant causes Meta Knight to change direction relative to the one he was facing before its initiation.

Warp duration 12-28
Intangibility (stationary/back) 12-32
Intangibility (moving forward) 12-29
Hitboxes 34
Interruptible (grounded) 93
Animation length (grounded) 102
Animation length (aerial) 92
Grounded                                                                                                                                                                                                             
Aerial                                                                                                                                                                                                             
Stationary/back                                                                                                                                                                                                             
Moving forward                                                                                                                                                                                                             

Helplessness landingEdit

Interruptible 31
Animation length 32
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
  
State change
 
Intangible
 
Interruptible

ParametersEdit

Horizontal speed multiplier on startup 0.5
Vertical speed multiplier on startup 0.4
Warp acceleration (horizontal and vertical) 0.5
Maximum horizontal warp speed 3
Maximum vertical warp speed 2
Warp friction 0.13 (grounded)
0.09 (aerial)
Period before attacking 28 frames
Period the move can go off edges 8 frames
Helplessness air speed multiplier 0.6
Landing lag 30 frames