Super Smash Bros. 4

Link (SSB4)/Forward aerial

Hitbox visualization showing Link's forward aerial.

OverviewEdit

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Update historyEdit

  1.1.3

  •   Hit 1 damage (8% → 11%) and knockback (10 (base), 132 (scaling) → 20/130), greatly improving its KO potential to the point of becoming stronger than the second hit, even with the second hit's significantly increased power.
    •   However, this does prevent the move from leading into the second hit sooner.
  •   Hit 2 damage (10% → 13%). Its knockback scaling was not fully compensated (105 → 100), significantly improving its KO potential.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 11% 0   20 130 0 6.0 0 0.0 12.0 17.0 1.0x 1.0x 0%               Slash  
1 0 11% 0   20 130 0 7.0 0 0.0 12.0 12.0 1.0x 1.0x 0%               Slash  
2 0 11% 0   20 130 0 6.0 0 0.0 12.0 5.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 13% 0   30 100 0 5.5 0 0.0 12.0 15.5 1.0x 1.2x 0%               Slash  
1 0 13% 0   30 100 0 7.0 0 0.0 12.0 10.0 1.0x 1.2x 0%               Slash  
2 0 13% 0   30 100 0 5.5 0 0.0 12.0 5.0 1.0x 1.2x 0%               Slash  

TimingEdit

AttackEdit

Hit 1 14-15
Hit 2 26-27
Ending autocancel 51-
Interruptible 50
Animation length 50
                                                                                                   
                                                                                                   

Landing lagEdit

Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible