Hitbox visualization showing Link's down tilt.

OverviewEdit

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Update historyEdit

 
Hitbox visualization showing the changes to Link's down tilt hitboxes over time.

  1.0.6

  •   The main hitbox now always launches opponents in the direction Link is facing (Angle flipper: 0 → 3), making it a more consistent combo starter.
  •   All hitboxes are now static, rather than being attached to Link's sword/body.
  •   The main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.
    •   This hitbox overall has slightly more horizontal range compared to the previous hitboxes.
    •   However, this hitbox is smaller compared to the previous hitboxes (4u → 3.1u), reducing its vertical range.
  •   The meteor hitbox is positioned higher, it can no longer hit grounded opponents and it now takes priority over the main hitbox.
  •   Main hitbox knockback scaling (50 → 30), hindering its KO potential.
    •   However, this also improves its combo potential at lower percents.
  •   The meteor smash hitbox is significantly smaller (4u → 1.5u) and the meteor smash hitbox inside of Link has been removed, giving the move less range inside of Link.
  •   The meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.

  1.0.8

  •   Startup lag (frame 13 → 11) and total duration (FAF 32 → 30).
  •   Hitboxes Z offsets (12.8 (meteor)/15.4 (main) → 14.1/16.6), improving the move's range.
  •   Damage (12% → 11%).
    •   However, its knockback values were not compensated, improving its combo potential.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 11% 0   Standard 0 62 0 1.5 0 0.0 4.7 14.1 1.0x 1.0x 20%               Slash   63              
1 0 0 11% 0   Forwards 90 30 0 3.1 0 0.0 2.4 16.6 1.0x 1.0x 20%               Slash   63               0.0 6.0 4.6

TimingEdit

Hitbox 11-12
Interruptible 30
Animation length 36
                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible