OverviewEdit
Upon usage, Kirby transforms into a rock, which makes him invincible to attacks up to 25% damage in total, but he can still be grabbed. It deals high damage and knockback, especially in the air, and the aerial version has super armor frames, while the landing hit is a semi-spike, and it can also be useful for mindgames. It can combat juggles at high percents, but only if he is at a certain distance away from his opponent. Stone can also be used as an occasional landing or edgeguarding tool. However, due to its high startup and endlag, it can be punished for overusing the move. As such, stone is best used situationally.
Update HistoryEdit
- Stone now has super armor starting on frame 19 when used in the air. This makes the move harder to intercept.
- Stone deals more knockback (65 base/70 scaling → 69/76 (aerial), 24 scaling → 30 (shockwave)).
HitboxesEdit
TimingEdit
The stone transformation (and subsequent protection) lasts a minimum of 18 frames and a maximum of 150 frames, depending on when the special move button is pressed again. The timings below are for the minimum stone duration.
GroundedEdit
Landing hit | 11 |
---|---|
Stone protection | 11-28 |
Interruptible (from cancel) | 60 (32) |
Animation length (from cancel) | 63 (35) |
AerialEdit
The move's damage-based armor has a threshold of 25%.
Damage-based armor | 19-28 |
---|---|
Falling hit | 29-46 |
Stone protection | 29-46 |
Interruptible (from cancel) | 78 (32) |
Animation length (from cancel) | 81 (35) |
Lag time |
Hitbox |
Vulnerable |
Armour |
Prop event |
Interruptible |
ParametersEdit
If the move's HP is fully depleted, Kirby is knocked out of it and takes 0.5× damage from the attack that caused it to break.
Maximum stone duration | 150 frames |
---|---|
Period before the move can be canceled | 18 frames |
Stone HP | 25 |
Hitlag multiplier for blocked attacks | 1.2 |
Fall speed | 4.5 |
Slope angle range to slide down | 10° to 50° |
Acceleration downhill | 0.1 |
Maximum horizontal speed downhill | 2 |
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