Super Smash Bros. 4

Ganondorf (SSB4)/Side special/Custom 2

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Flame Chain.

OverviewEdit

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HitboxesEdit

GroundEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Windbox
0 0 0% 0   0 100 20 6.0 0 0.0 8.0 4.0 0.0x 1.0x 0%               None   2
Multihits
0 0 1.2% 0   0 50 20 8.0 0 0.0 7.5 10.0 to 5.0 0.5x 0.8x 0%               Burn   2
1 0 1.2% 0   0 100 30 8.0 0 0.0 7.5 10.0 to 5.0 0.5x 0.8x 0%               Burn   2
Final hit
0 0 5% 0   60 90 0 9.0 0 0.0 10.0 9.0 1.0x 2.0x 0%               Burn   0

AirEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Multihits
0 0 1.2% 0   0 50 20 9.0 0 0.0 9.5 10.0 to 5.0 0.5x 0.8x 0%               Burn   2
1 0 1.2% 0   0 100 30 9.0 0 0.0 9.5 10.0 to 5.0 0.5x 0.8x 0%               Burn   2
Final hit
0 0 5% 0   60 90 0 9.0 0 0.0 11.0 9.0 1.0x 2.0x 0%               Burn   0

TimingEdit

GroundedEdit

Windbox 19-23
Multihits 25-41
Final hit 43-45
Interruptible 94
Animation length 93
                                                                                                                                                                                         

AerialEdit

Multihits 27-38
Final hit 40-41
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Flinchless hitbox
 
Interruptible