Ganondorf reaches out with his right hand. The grab comes out decently fast, but it suffers from a moderately large amount of endlag and its range is among the worst in the game. If the grab is pivoted it has slighter better range, but more endlag than a regular grab.
Grabbox DataEdit
Standing GrabEdit
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.0 | 0 | 0.0 | 9.0 | 4.0 | 0.0 | 0.0 | 9.0 |
Dash GrabEdit
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 3.2 | 0 | 0.0 | 9.0 | 4.0 | 0.0 | 0.0 | 10.8 |
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Pivot GrabEdit
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.0 | 0 | 0.0 | 9.0 | -4.0 | 0.0 | 0.0 | -15.1 |
TimingEdit
Standing grabEdit
Grab | 7-8 |
---|---|
Interruptible | 36 |
Animation length | 49 |
Dash grabEdit
Grab | 11-12 |
---|---|
Interruptible | 45 |
Animation length | 53 |
Pivot grabEdit
Grab | 10-11 |
---|---|
Interruptible | 42 |
Animation length | 51 |
Lag time |
Grab |
Interruptible |
|