Super Smash Bros. 4

Dr. Mario (SSB4)/Back aerial

Hitbox visualization showing Dr. Mario's back aerial.

OverviewEdit

Dr. Mario performs a backwards dropkick. It has minimal startup, ending and landing lag, as well as a very short amount of time before the move is able to autocancel, making it possible to short hop fast fall the move and autocancel with it. Combined with its decent range, lasting hitbox, and respectable power in both damage and knockback, it is seen as one of the best back aerials in the game. It is able to combo into itself at low percents or slightly higher with the late hit, can kill reasonably well and also is very effective at edgeguarding due to the power and long lasting hitbox. Some of his other moves can combo into back aerial as well, such as the reverse hit of up aerial or down throw. It should be noted that this move has longer lasting hitboxes on both the early and late hits of the move, compared to Mario's version.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 12% 0   Backwards 10 95 0 4.2 9 4.8 0.0 0.0 1.0x 1.0x 0%               Kick   63              
1 0 0 12% 0   Backwards 10 95 0 5.4 0 1.6 0.0 0.0 1.0x 1.0x 0%               Kick   63              
Late hit
0 0 0 7% 0   Backwards 7 90 0 4.5 9 4.8 0.0 0.0 1.0x 1.0x 0%               Kick   63              
1 0 0 7% 0   Backwards 7 90 0 5.3 8 1.6 0.0 0.0 1.0x 1.0x 0%               Kick   63              
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

TimingEdit

AttackEdit

Initial autocancel 1-5
Clean hit 6-8
Late hit 9-13
Ending autocancel 19-
Interruptible 34
Animation length 45
                                                                                         
                                                                                         

Landing lagEdit

Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible