Super Smash Bros. Melee
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Super Smash Bros. 4

Inert

Revision as of 02:24, June 5, 2017 by Alex the weeb (talk | contribs) (Grammar NSDAP)

The inert effect is used by a small amount of attacks in the Super Smash Bros. series. Inert hitboxes are used for hit detection where a normal hitbox would be unsuitable, dealing no damage or knockback on their own. For example, the starting portion of Captain Falcon's Raptor Boost uses inert hitboxes to detect a target; contact with an enemy does no damage itself, but initiates the damage-dealing uppercut portion of the attack.

The inert effect was introduced in Melee, and it has appeared (though remained rare) in every game since.

List of attacks with inert hitboxes

 
Character Move Games
Captain Falcon Raptor Boost    
Dark Pit Electroshock Arm  
Ganondorf Gerudo Dragon  
Mii Gunner Onslaught  
Mii Swordfighter Airborne Assault  
Pit Upperdash Arm