Super Smash Bros. 4

Dr. Mario (SSB4)/Down special/Default

< Dr. Mario (SSB4)‎ | Down special
Revision as of 11:40, May 23, 2017 by CpnFlacon (talk | contribs) (New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== Looping hits rehit every 6 frames. ===Ground=== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Loopin...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Looping hits rehit every 6 frames.

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.344% 0   0 60 30 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0%               Kick  
1 0 1.344% 0   0 60 70 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0%               Kick  
2 0 1.344% 0   45 20 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0%               Kick  
3 0 1.344% 0   45 20 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0%               Kick  
Final hit
0 0 3.36% 0   80 130 0 6.0 0 0.0 11.0 6.0 1.0x 2.0x 0%               Kick  
1 0 3.36% 0   80 130 0 6.0 0 0.0 3.0 2.0 1.0x 2.0x 0%               Kick  

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.344% 0   0 100 50 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0%               Kick  
1 0 1.344% 0   0 100 50 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0%               Kick  
2 0 1.344% 0   60 120 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0%               Kick  
3 0 1.344% 0   60 120 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0%               Kick  
Final hit
0 0 3.36% 0   80 130 0 6.0 0 0.0 11.0 6.0 1.0x 1.0x 0%               Kick  
1 0 3.36% 0   80 130 0 6.0 0 0.0 3.0 2.0 1.0x 1.0x 0%               Kick