Super Smash Bros. 4

Meta Knight (SSB4)/Neutral aerial

< Meta Knight (SSB4)
Revision as of 08:58, February 7, 2016 by Dhiaalhanai (talk | contribs) (rewrote overview)
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Meta Knight spins with his sword extended. With quick start-up, long duration, low ending and landing lag, and good power, this move is effective for relieving pressure, either as an out of shield option or to break juggles. It is also a decent combo move, being able it to lead into a dash attack at lower percents, and it can easily be comboed into from Meta Knight's dash attack, down throw, and up aerial. Neutral aerial is also a potent edge-guarding tool, as it can cover both immediate and delayed recoveries, and the strong hit KO's offstage at roughly 100%, while the late hit sends foes at a favorable trajectory.

Overall, this is a highly versatile move that is used commonly in competitive play.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 10% 0   40 100 0 4.0 ? ? 0.0 ? 1.0x ?x 0%               Slash  
1 0 10% 0   40 100 0 4.0 ? ? 5.2 ? 1.0x ?x 0%               Slash  
2 0 10% 0   40 100 0 7.0 ? ? 7.2 ? 1.0x ?x 0%               Slash  
Late
0 0 7.5% 0   40 100 0 3.8 ? ? 0.0 ? 1.0x ?x 0%               Slash  
1 0 7.5% 0   40 100 0 3.8 ? ? 4.0 ? 1.0x ?x 0%               Slash  
2 0 7.5% 0   40 100 0 3.8 ? ? 7.2 ? 1.0x ?x 0%               Slash  

Timing

Initial autocancel 1-5
Clean hit 6-7
Late hit 8-20
Ending autocancel 40
Interruptible 44
Animation length ?
                                                                                           
                                                                                           


Landing lag

Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible