This article is about Robin's appearance in Super Smash Bros. 4. For the character in other contexts, see Robin.
Robin
in Super Smash Bros. 4
Robin
FireEmblemSymbol.svg
Universe Fire Emblem
Availability Starter
Final Smash Pair Up
Robin (SSB4)
Robin Brings the Thunder!
—Introduction Tagline

Robin (ルフレ, Reflet) is a newcomer in Super Smash Bros. 4. Robin was confirmed during a live stream, alongside Captain Falcon and Lucina, on the official Smash Bros. website on July 14, 2014. July 14 is one day before Fire Emblem: Shin Monshō no Nazo: Hikari to Kage no Eiyū was released in 2010, and it is 2 days before Fire Emblem for the GBA was released in 2003. As with Wii Fit Trainer and Villager, both male and female variants of Robin appear in SSB4, just like how players could select a gender for the character in Fire Emblem: Awakening.

Moveset

Robin is a character whose sucessful use revolves around carefully managing his/her most powerful attacks as when overused Robin either can no longer perform them (in the case of special attacks) or can only perform weaker variants (in case of Smash attacks).

  Name Damage Description
Neutral attack   3% Robin starts with an upward slash, followed by a downward slash. The move can then proceed to a third finishing hit or into a rapid combo. The first is a fiery high-knockback explosion which can KO around 170%; it costs 1 durability from Arcfire and cannot be used if Arcfire is expended. The second is a barrage of wind blades that draws from Elwind's durability; it uses up 1 durability every 2 seconds for a maximum potential of 18 seconds.
3%
5%
1% (loop), 3% (last)
Forward tilt   7.5% A sword slash angled slightly downward. Good for spacing, but poor KO potential.
Up tilt   6% An upward sword slash. Primarily an anti-air, little horizontal reach, and also isn't particularly powerful knockback-wise.
Down tilt   6% A very quick downward slash, with quick recovery time. Knocks enemy down and away.
Dash attack   10% (clean), 6% (late) A short sword stab close to Robin's body, has poor recovery and little KO potential.
Forward smash   Bronze: 9.6%
Levin: 16% (clean), 5% (late)
A sword stab in front of Robin, a viable close range punish. Without Levin Sword, KOs around 175%; with Levin Sword, can KO around 100%.
Up smash   Bronze: 9%
Levin: 15% (clean sword), 10% (clean body), 5% (late)
An upwards slash, without Levin sword has poor knock back and horizontal reach. With Levin Sword, can KO around 110%.
Down smash   Bronze: 8%
Levin: 15% (clean), 12% (mid), 8% (late)
An overhead slash aimed in front of Robin. Without Levin Sword, KOs around 150%, and with Levin Sword, KOs around 110%.
Neutral aerial   7% (hits 1-2) A fast double slash. Good for spacing but has no KO potential.
Forward aerial   Bronze: 6.6%
Levin: 11% (clean), 5% (late)
Robin winds up and then does a swooping forward slash. With the Bronze sword, it has very poor KO potential. With Levin Sword, can KO around 140%.
Back aerial   Bronze: 9%
Levin: 15% (clean), 5% (late)
Robin leans back for a slash, angled a little downward. With Levin Sword, KOs around 100%.
Up aerial   Bronze: 7.8%
Levin: 13% (clean), 5% (late)
An upwards slash in a similar fashion to Marth's. With Bronze Sword, KOs around 155%; with Levin Sword, KOs around 110%.
Down aerial   Bronze: 7.2%
Levin: 10% (early), 12% (clean), 5% (late)
A downward one-handed slash that also hits slightly in front of Robin. Can meteor smash, but only with the Levin Sword.
Grab   A short ranged magical grab with long ending lag.
Pummel   3% Zaps opponent with magic, is fairly slow.
Forward throw   8% Flings opponent in front of Robin. Seemingly impossible to KO with even at extreme percents, can be followed up with Thoron.
Back throw   11% Turns around and tosses the foe a fair distance above and behind Robin, decent KO move at the edge, usually out of reach for a follow up combo.
Up throw   8% Sends foe up, with little KO power or combo potential.
Down throw   6% Slams foe down, bounces them vertically. Potential for up aerial follow ups at low percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  7%
Neutral special Default Thunder 3% (Thunder), 9% (Elthunder), 3% (Arcthunder), 1%/2.6% (Thoron) A chargable projectile with distinct properties for each charge level.
Custom 1 Thunder+ 5% (Thunder), 11% (Elthunder), 5% (Arcthunder), 1.2%/3.5% (Thoron) Stronger overall, with slower charging and less durability.
Custom 2 Speed Thunder 2% (Thunder), 5% (Elthunder), 2.5% (Arcthunder), 1%/10% (Thoron) Faster and weaker overall. Durability is unchanged.
Side special Default Arcfire 2% (shot), 1% (pillar) A projectile that bursts into a pillar of flame on impact.
Custom 1 Arcfire+ 2% (shot), 8%/7% (explosion) Slower with a larger explosion.
Custom 2 Fire Wall 7%/4% (pillar) The pillar produced is larger.
Up special Default Elwind 7% (shot 1 clean), 5% (shot 1 late), 5% (shot 2) Propels Robin upwards by firing two wind blades downwards.
Custom 1 Soaring Elwind 5% (shots 1 and 2) The first gust has less recovery potential, but the second has much more.
Custom 2 Gliding Elwind 7% (shot 1 clean), 5% (shot 1 late), 5% (shot 2 clean), 4% (shot 2 late) Angles the first gust more sideways, providing more horizontal distance than vertical.
Down special Default Nosferatu 0.8% (per hit) Grabs an opponent and does constant damage, healing Robin as a result.
Custom 1 Distant Nosferatu 0.6% (per hit) The move grabs opponents further away instead of close up, with less damage and healing.
Custom 2 Goetia 1% (per hit) Does more damage and sucks in opponents but provides no healing.
Final Smash Pair Up 3%/2% (hit 1), 2% (hits 2-14), 14% (hit 15) Chrom appears to aid Robin in trapping and beating up the opponent.

Durability system

Robin has a mechanic that is unique to him: as a reference to the Fire Emblem series, where items would break after being used too many times, most of Robin's weaponry will break if they are used too often, with differing weapons having a different number of uses. As an added visual indicator for durability, weapons that have depleted two-thirds of their uses will begin flickering.

If Robin depletes all of the uses of a weapon, he will drop it, and will temporarily be unable to use it for any relevant attacks. In the case of tome-based attacks, Robin will perform the animation, but no hitboxes are produced. For his Levin Sword, all such attacks will instead cause him to use his Bronze Sword, which cannot break, but also has poorer range, damage output, and knockback than his Levin Sword, and it also lacks the Levin Sword's electrical hitboxes. Weapons gradually respawn after they have broken, with their respawn times varying on the type of weapon.

All of Robin's directional aerial attacks can be performed with either his Levin Sword or Bronze Sword. If Robin is not holding onto the Levin Sword in midair, he will use the Bronze Sword if the direction is tilted; if Robin taps a direction in midair, then he will use the Levin Sword instead, provided it is not broken. If Robin has the Levin Sword equipped in midair, then he will always use it to attack.

When Robin's weapons break, he will throw the item away behind him. They will disappear almost immediately after hitting the ground once, but they can also be picked up and thrown; the Levin Sword deals 15% damage when smash thrown, while his tomes deal 18% damage when smash thrown, and both attacks can potentially act as KO moves.

  • Thunder has 20 points of durability, with a custom version of it, Thunder+, having 10 uses instead. Even if the tome has less durability than the spell requires, it can still be performed, though the tome will immediately break afterward. Thunder respawns ten seconds after breaking.
    • Thunder uses 1 durability in both its regular and Thunder+ variants.
    • Elthunder uses 3 durability in its regular variant and 2.5 durability in its Thunder+ variant.
    • Arcthunder uses 5 durability in its regular variant and 4.5 durability in its Thunder+ variant.
    • Thoron uses 8 durability in its regular variant and 10 durability in its Thunder+ variant.
  • Arcfire and its jab combo finisher involving fire both cost the same durability and can be used six times total before the tome breaks. Since they draw from the same pool of durability, if Robin uses Arcfire 3 times and his jab combo finisher involving fire 3 times as well, the tome will break. Arcfire respawns 10 seconds after breaking.
  • Elwind and his jab combo finisher involving wind also pull from the same pool. Elwind can be used 9 times total before the book expires and respawns 6 seconds after breaking.
  • Nosferatu has 4 uses. It respawns 40 seconds after breaking.
  • Robin's Levin Sword has 8 uses before it breaks. The Levin Sword respawns 6 seconds after breaking.

Furthermore, if Robin attempts to use an attack that uses breakable weaponry and is hit while attempting to use it, then one use of the weapon is depleted, even if no damaging hitbox is produced.

Uses for weapons do not replenish while Robin is using a tome, and the only way to refresh the number of uses on a weapon is to get a new copy of it. Being KOed also recovers all weapons. Robin's Final Smash, Pair Up, recovers all weaponry to their full usage and repairs any broken weaponry if the attack connects. Respawn times are unaffected by custom movesets.

Of further note is that Kirby is affected by durability should he copy Robin; while able to properly charge and store Thunder, Kirby's tome will also break after its 20 points of durability are used up. If this occurs, he will automatically lose the copy ability.

Reveal trailer

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Alternate costumes

 
               

Trophies

Robin (3DS)
This is the male Robin, your avatar in Fire Emblem Awakening. The goal of this adventure doesn't change much because of your gender choice, but Robin's marriage options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
Robin (Wii U)
This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
Robin (Alt.)
Robin's magic is powerful, but it has limited uses before needing to recharge. Thunder can be charged in stages, will become Thoron at max charge, and gains damage and speed with its charge. Arcfire creates a flame pillar, perfect for dealing with an edge-clinging foe.

Gallery

Trivia

 
Robin wielding the Levin Sword as an item alongside the Bronze Sword.
  • When Robin's Levin Sword runs out, he can still catch and carry it around as a throwing weapon. While he is still holding it, his next sword can regenerate in his other hand, making it look like he has two.
  • Robin's poster on the official site is illustrated by Yusuke Kozaki, the art director of Fire Emblem Awakening.
  • The official art of the Wii Fit Trainer and Villager has only their female and male forms respectively, making Robin the only character on the site to have their official art incorporate both the female and male versions (not counting the Mii Fighters, which have distinct fighting styles).
  • Robin is the first and so far only Fire Emblem representative not to have Counter as a down special move and a neutral special move involving a charged sword strike.
    • Robin is also the first Fire Emblem representative to have a projectile and rapid jab.
  • When Robin is KOed, both genders of the character can potentially yell their respective defeat quotes from Fire Emblem: Awakening: male Robin can say "Reckless fool...!" while female Robin can yell "I was careless!".