Mr. Game & Watch (SSBM)/Down throw

< Mr. Game & Watch (SSBM)
Revision as of 16:25, November 13, 2013 by Toomai (talk | contribs) (I'd rather work on existings rather than make news, but I wanted to do a weight-based throw)
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Overview

Mr. Game & Watch juggles the opponent and tosses them upwards. Unlike the Brawl version, the move is not a meteor smash; it does have 20% less base knockback than his other throws, similar to the knockback reduction caused by bouncing off the ground, but without the hitstun or teching opportunity that being a true meteor would provide.

Throw data

Damage Angle BK KS FKV Effect
Throw 8%   80 40 0  
Release 3%   60 100 0  

Timing

The speed of this throw depends on the opponent's weight.

NTSC                                           
PAL                  
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 30.25 33 38.5 40.15 40.7 41.25 44 46.75 47.85 48.4 49.5 51.7 53.9 55 57.2 59.4 59.95 60.5 61.05 62.7 64.35 64.9
Animation length 37.95 41.4 48.3 50.37 51.06 51.75 55.2 58.65 60.03 60.72 62.1 64.86 67.62 69 71.76 74.52 75.21 75.9 76.59 78.66 80.73 81.42
Min (Pichu)                                                                                                                                                                     
                                                                                                                                                                   
Baseline                                                                                                                                                                     
                                                                                                                                                                   
Max (Bowser PAL)                                                                                                                                                                     
                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point