Super Smash Bros. Ultimate

Ridley (SSBU)/Down aerial

< Ridley (SSBU)
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Hitbox visualization showing Ridley's down aerial.
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OverviewEdit

Ridley does a stomp, with stall-then-fall proprieties; the move comes out relatively quickly for a stall-then-fall (frame 11), having a spike hitbox that is pretty strong, actually having more base knockback than Ganondorf's down aerial. The sourspot is not that weak either, still being able to take stocks at around 130%, and the move is a good option after a footstool out of shield.

However, this move has a lot of flaws that prevent it from being a useful move: first of all, the move is very risky; to give it some credit, it's not as risky as other stall-then-falls, because Ridley is one of the few characters that can still make it back after using it, but that doesn't make this move risk free. It has one of the saddest hitboxes because the sweetspot is so small compared to the sourspot, and the move has plenty of landing lag (32 frames), meaning that the move is very unsafe on shield (-27 on shield) leading into some pretty big punishes, and the high landing lag also means that the move has no combo potential against grounded opponents (unlike other spikes).

Overall, this move is considered quite bad, arguably one of the worst down aerials in the game, and it's probably his worst move as well (competing with his down special).

Update HistoryEdit

  2.0.0

  •   Ridley can grab the ledge earlier after using his down aerial.

  4.0.0

  •   Down aerial no longer has its downward movement disabled when used out of hitstun.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 55 75 0   3.5 top 0.0 -0.5 0.5 1.2× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 45 95 0   8.0 top 0.0 3.5 1.0 1.0× 1.0× 0%               Kick   All All            
Late hit
1 0 0 12.0% 0   Standard 45 95 0   8.5 top 0.0 3.5 1.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The move resets Ridley's horizontal momentum and first sets his vertical speed to 1 on frames 1-10, then sets it to -3.8 from frame 11 onward. Manual horizontal movement is also disabled during frames 1-54. Jostling is disabled during frames 7-40, and ledge grabs are enabled from both sides starting on frame 80.

Initial autocancel 1-3
Clean hit 11-18
Late hit 19-40
Ending autocancel 50-
Interruptible 56
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Landing lagEdit

Interruptible 33
Animation length 58
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible