Super Smash Bros. Ultimate

Duck Hunt (SSBU)/Neutral aerial

< Duck Hunt (SSBU)
Revision as of 14:03, December 13, 2024 by Kiedan (talk | contribs) (→‎Landing lag)
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Hitbox visualization showing Duck Hunt's neutral aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.0% 0   Standard 30 86 0   7.0 top 0.0 10.0 1.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 5.0% 0   Standard 22 90 0   2.5 kneer 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 22 90 0   2.5 kneel 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 22 90 0   2.5 armr 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 5.0% 0   Standard 22 90 0   2.5 arml 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 6-8
Late hit 9-37
Ending autocancel 44-
Interruptible 56
Animation length 65
                                                                                                                                 
                                                                                                                                 

Landing lagEdit

Interruptible 11
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible