Super Smash Bros. Melee

Zelda (SSBM)/Techs

< Zelda (SSBM)
Revision as of 13:54, November 28, 2024 by Mariogeek2 (talk | contribs) (Copy/paste from Peach (SSBM)/Techs)
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OverviewEdit

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TimingEdit

Neutral techEdit

Intangible 1-20
Animation length 26
                                                   

Forward techEdit

Intangible 1-20
Animation length 40
                                                                               

Back techEdit

Intangible 1-20
Animation length 40
                                                                               

Wall techEdit

Intangible 1-14
Wall jump tech window 1-4
Animation length 31

* Inputting a jump or upwards direction on the control stick on any frame 1-4 will start the wall jump tech on frame 6.

                                                             
                                                             

Wall jump techEdit

Intangible 1-9
Animation length 40
                                                                               

Ceiling techEdit

Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Vulnerable
 
Intangible
 
Continuable
  
Earliest continuable point