Super Smash Bros. series
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Sex kick

Revision as of 09:49, October 31, 2024 by Mariogeek2 (talk | contribs) (→‎Super Smash Bros. Brawl: Added Wario's fair to the list to be consistent with the other sections.)
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Mario's sex kick in Brawl.

A "sex kick" is an aerial attack in which a foot or arm remains extended for a few moments after the initial thrust. The term was coined by smasher Matt Deezie as a sexual innuendo referring to the properties of the attack in the original Super Smash Bros. A visual sex kick consists of the thrust (kicking motion) and the extension (leg remaining out), with the other leg bent and the foot tucked beneath the kicking leg's thigh. Sex kick mechanics in more recent games include attacks that do not resemble kicks and are no longer exclusive to aerials.

PropertiesEdit

Properties of sex kicks include:

  • A single hit.
  • Predominantly horizontal knockback.
  • A long hitbox duration, with lower damage and knockback after its first few frames.
  • Fast startup and low ending/landing lag.
  • Similar animation and hitbox placement throughout the entire attack.

These properties make sex kicks very useful in the neutral game and escaping combos and pressure, at the cost of having limited utility in the wielder's own if not performed close to the ground.

Sex kicks are almost always a neutral aerial, and the term classically refers only to neutral aerials. However, some characters wield other attacks — most commonly back aerial — that exhibit similar properties, and smashers often refer to them as sex kicks.

Notable sex kicksEdit

  • Luigi's neutral air from Melee onward deals vertical knockback on both the clean and late hits. This allows him to set up various combos into other moves, including his Super Jump Punch's sweet spot. It is even capable of killing at reasonably high percents.
  • Dr. Mario's neutral air reverses the typical properties of sex kick hitboxes: the initial hit deals lower knockback than the lingering hitbox, making it more effective for edgeguarding while changing the range in which it can combo.
  • Samus's neutral air in Melee possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for edgeguarding, where the exceptional range on her neutral air once again proves useful.
  • Fox's and Falco's high falling speeds allow them to quickly follow up SHFFL'd neutral airs and back airs in Melee. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, their back airs have impressive knockback on the first few frames, making them a strong way to end combos.
  • Link's neutral air in Melee, due to a coding error, has a hitbox that remains throughout the entire duration of the animation, even after Link stops extending his foot. Similarly, Link's neutral aerial in Ultimate is considered one of the best in the game due to its deceptively high priority, beating out a multitude of hitboxes. It is also used as a out of shield option, edgeguarding tool, kill move, and to knock his Remote Bombs to other places.
  • King Dedede's back aerial is considered by many to be the best sex kick in Brawl due to its impressive damage, speed, range, and duration.

List of sex kicksEdit

Super Smash Bros.Edit

 
Pikachu performing a sex kick in Smash 64.

Most characters in SSB have one sex kick: their neutral aerial. The two exceptions are Donkey Kong, whose sex kick is his back aerial, and Fox, whose neutral and back aerial are both sex kicks, making Fox the only character with two sex kicks.

Super Smash Bros. MeleeEdit

Super Smash Bros. BrawlEdit

Super Smash Bros. 4Edit

Super Smash Bros. UltimateEdit

  This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: I'm sure some of these hitboxes don't last that long
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GalleryEdit