Super Smash Bros. Ultimate

Marth (SSBU)/Down special

< Marth (SSBU)
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Hitbox visualization showing Marth's down special, Counter.
Hitbox visualization showing Marth's down special, Counter, when attacking.

OverviewEdit

Marth's down special move in Super Smash Bros. Ultimate is Counter. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather punishable and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play.

It can gimp certain recoveries, such as Screw Attack, Fire Fox, and Fire Bird as their active hitboxes can trigger the counterattack. Some moves may also move the opponent too quickly, such as Sephiroth, whose uncharged up special places him past Marth before he can counterattack. In this scenario, a turnaround Counter can be used.

HitboxesEdit

The move's true base damage is equal to 1.2× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore most kinds of armor, except Yoshi's double jump, and they play an additional sound effect on hit if an attack that deals at least 13% is countered, which is shared with Marth's Final Smash.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Forward 90 60 0   5.5 sword1 1.5 0.0 1.5 1.4× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Forward 90 60 0   5.5 armr 0.0 1.0 0.0 1.4× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Forward 90 60 0   5.5 colonells 0.0 1.0 0.0 1.4× 1.0× 0%               Kick   All All            
3 0 0 8.0% 0   Forward 90 60 0   5.5 sword1 1.5 0.0 6.5 1.4× 1.0× 0%               Kick   All All            

TimingEdit

CounterEdit

Intangibility 5-6
Counter 6-27
Interruptible 65
Animation length (grounded) 71
Animation length (aerial) 79
Grounded                                                                                                                                                               
Aerial                                                                                                                                                               
Hurtboxes                                                                                                                                                               

AttackEdit

Upon countering an attack, Marth immediately transitions to the first frame of this state, in which he freezes for 21 frames alongside the opponent before the counterattack proceeds.

Intangibility 1-8
Hitboxes 5-7
Interruptible 42
Animation length 51
                                                                                                     
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Counter
 
Intangible
 
Interruptible

ParametersEdit

Horizontal speed multiplier on startup 0.5
Air friction 0.0025
Gravity 0.04
Fall speed 1.2
Counter hitlag on activation 21 frames
Counter damage multiplier 1.2
Counter minimum damage 8%
Counter maximum damage 50%
Counter bubble size 10.5u
Counter bubble bone top
Counter bubble offsets [0, 10, 0]