•Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G •Scan the Bowser (Wedding) amiibo figure from the Super Mario series
Super Mario Bros. (Artwork: Nintendo Kids Club UK site)
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G •Scan the Toad amiibo figure from the Super Mario series •Scan the Toad Power-Up Band amiibo from the Super Nintendo World series (since version 11.0.0)
Super Mario Bros. (Artwork: New Super Mario Bros.)
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G •Scan the Goomba amiibo figure from the Super Mario series
Super Mario Bros. 3 (Artwork: New Super Mario Bros. U)
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 500G •Scan the Boo amiibo figure from the Super Mario series
Super Mario World 2: Yoshi's Island (Artwork: Mario Party: Star Rush)
•Battle via World of Light (Molten Fortress) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
Super Mario 64 (Artwork: Super Mario Party (edited version of artwork from Mario Party 9)
•Summon with cores from Shake King and Bob-omb •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
•Summon with cores from Vince, Eddy, and any core •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
•Complete Challenge (Smash): Get 3 KOs within the first minute of a battle. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
•Battle via World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
•Summon with cores from Drake Redcrest, Super Star, any two cores, and any core •Battle via World of Light (The Light Realm) •Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
•Battle via Spirit Board (during the event "Super Smash Sisters"; available normally once obtained or since v4.0.0) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
•Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020) •Purchase from the Vault Shop for 6000G
•Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021) •Purchase from the Vault Shop for 15,000G
•Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021) •Purchase from the Vault Shop for 1000G
1,491
Mario (Mario Golf: Super Rush)
★★★
⬡⬡
3,042
9,152
1,521
4,576
1,404
4,224
Speed ↑
Mario Golf: Super Rush
•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021) •Purchase from the Vault Shop for 6000G
1,492
Luigi (Mario Golf: Super Rush)
★★
⬡⬡
1,725
6,904
796
3,187
863
3,452
Battering Items Power ↑
Mario Golf: Super Rush
•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021) •Purchase from the Vault Shop for 1000G
•Battle via World of Light (The Final Battle - Light) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G •Scan the Peach (Wedding) amiibo figure from the Super Mario series
•Complete Challenge (Other): Purchase an item during a Sunday sale in the Vault Shop. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
•Summon with cores from Ezlo and Boo Mario •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
•Summon with cores from Prince Peasley and Kracko •Battle via World of Light (The Light Realm) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
•Complete Challenge (Games & More): As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times. •Purchase from the Vault Shop for 300G •Scan the Mario (Wedding) amiibo figure from the Super Mario series
The Rosalina puppet fighter's yellow star-patterned dress and the default Luma represent the Super Star, a yellow star-shaped item with simple eyes which appears as the featured item.
The stage is based on Princess Peach's Castle, the main hub area of Super Mario 64 which features the game's goal item, the Power Star, which highly resembles the Super Star.
The music track is based on the main theme song of Super Mario 64, which plays during the game's first course Bob-omb Battlefield where the first Power Star can be obtained.
Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knock them off-screen.
The Temporary Invincibility rule activates when Rosalina & Luma reaches 40% damage, referencing the Super Star's ability to grant the player invincibility for a short time.
Rosalina & Luma's Grand Star Final Smash is based on the Grand Star, the larger version of the Power Stars in Super Mario Galaxy, which also resembles the Super Star.
Other trivia:
This spirit's First-Strike Advantage ability allows the player to become temporarily invincible after landing the first hit, referencing the Super Star's ability to grant the player invincibility for a short time.
In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
The black Metal Mario represents Metal Mario, the black metallic power-up form of Mario, which can be obtained after breaking the Metal Box.
The stage represents the Cavern of the Metal Cap, a crystalline cavernous stage in Super Mario 64 where the Metal power-up form is first obtained.
The music track is based on the metal boss battles theme song in Super Smash Bros. Melee, which features Metal Mario as a mini-boss.
The battle conditions reference the Metal power-up form's ability to grant the player increased attack power and resistance to damage, but makes them move slower.
Other trivia:
This spirit's Weight ↑ ability further references the Metal power-up form's ability to grant the player increased resistance to damage, but makes them move slower.
The larger black Mario represents Boo Mario, the larger Boo Mushroom power-up form of Mario, whose design includes his facial features and hat.
The stage represents the haunted mansion in the Ghostly Galaxy, a Boo-inhabited horror-themed galaxy in Super Mario Galaxy where the Boo Mushroom item is first obtained.
The music track references the theme song from Boo Moon Galaxy, a Boo-inhabited horror-themed galaxy in Super Mario Galaxy 2 where the Boo Mushroom item can be obtained.
The Invisibility rule and the Low Gravity and High Gravity hazards reference the Boo Mushroom power-up form's ability to make the player turn invisible and float in midair.
Other trivia:
This spirit's Lightweight ability further references the Boo Mushroom power-up form's ability to make the player float in midair without touching the floor.
The blue Metal Jigglypuff represents Rock Mario, the Rock Mushroom power-up form of Mario, who can transform into a hard-shelled boulder.
The music track is based on the Melty Monster Galaxy theme song from Super Mario Galaxy 2 where the Rock Mushroom can be obtained.
Jigglypuff's favored Rollout references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
Other trivia:
This spirit's Physical Attack ↑ ability further references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
The yellow Tail Luigi represents Fox Luigi, the Super Leaf power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
The stage and music track represent the first grassland stage in Super Mario Bros. 3 where the Super Leaf item is first obtained.
The Heavy Wind hazard references the Super Leaf power-up form's ability to make the player fly and glide across the stage by running until they fill up their Power Meter.
Luigi's Fireball references how the Fox Luigi power-up form is based on a kitsune, a legendary fox creature in Japanese mythology known for generating fire.
Other trivia:
This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, the Super Acorn power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
The stage and music track represent Acorn Plains, the first stage in New Super Mario Bros. U where the Super Acorn item is first obtained.
The battle conditions reference the Super Acorn power-up form's ability to launch the player up in the air and allow them to descend at a downward angle while gliding across the stage.
Other trivia:
This spirit's Toss & Meteor ability increases launch power, further referencing the Super Acorn power-up form's ability to launch the player up in the air.
The pink Tiny Isabelle's Floaty Jumps ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and uses a floating ability.
The Striped Mario minion is based on his appearance in Mario & Luigi: Partners in Time, who protects Baby Peach from the invading Shroob forces.
The stage represents Princess Peach's Castle in the future where Baby Peach retreats from the invading Shroob forces from the past in Partners in Time.
Isabelle's dash attack animation features her tripping and falling, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
Other trivia:
This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
The white Peach is based on her appearance in Super Mario Odyssey, who wears the white Lochlady Dress for her forced marriage to Bowser.
The white Mario minion is based on his appearance in Odyssey, who wears the Wedding Outfit and rescues Princess Peach from being married to Bowser.
The music track is based on the ending theme song of Odyssey where Princess Peach is rescued by Mario after escaping the collapsing moon caverns.
The Flowery rule references the single Rocket Flower that Mario offers to Princess Peach during the ending cutscene of Odyssey.
The battle conditions reference the beginning cutscene of Odyssey, where Mario attempts and fails to protect Princess Peach from Bowser.
Other trivia:
This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping in the beginning of Odyssey, but quickly recovers and later rescues her.
In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in Odyssey, Princess Peach is kidnapped to be forcibly married to Bowser.
The grey Bowser is based on his appearance in Super Mario Odyssey, who wears a white wedding tuxedo with a spiky design.
The white Peach ally is based on her appearance in Odyssey, who wears the white Lochlady Dress for her forced marriage to Bowser.
The music track is based on the Underground Moon Caverns of the Moon Kingdom, where Bowser attempts to marry Princess Peach in Odyssey.
Bowser's jumping and the battle conditions reference the boss battles against Bowser in Odyssey, where he quickly jumps around the arena and uses powerful physical attacks.
Other trivia:
In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in Odyssey, Bowser kidnaps Princess Peach to forcibly marry him.
The pink female Villager represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
The Mii Brawler minion's costume and the music track represent Captain Toad, the main protagonist of Captain Toad: Treasure Tracker, whom Toadette serves as his partner.
The stage and the battle condition reference Toadette and Captain Toad's roles as treasure hunters in Treasure Tracker, where they discover hidden items in each stage.
The Mii Brawler's Head-On Assault references Toad's appearance as Peach's down grab-and-throw attack in Super Smash Bros. Ultimate, which allows him to headbutt the opponent into the ground.
Other trivia:
In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
Luigi's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
The stage and music track reference Waluigi Pinball, a pinball race course from Mario Kart DS, based on the stage's Bumper and the two sloped platforms shaped like pinball slingshots.
Other trivia:
This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
The green Squirtle starting off with a Green Shell represents the Koopa Troopa, a turtle-like enemy who wears a green shell.
The stage and music track represent the first stage of New Super Mario Bros. 2, which features the Koopa Troopa as an enemy.
The Defense ↑ rule references how the Koopa Troopa will retreat inside their green shells after getting jumped on, which prevents them from being defeated this way.
Other trivia:
This spirit's Green Shell Equipped ability references how Koopa Troopa shells can be grabbed and used as an item.
Iggy Koopa and his Koopa Clown Car represent Lakitu, a Koopa enemy wearing glasses who pilots a floating white cloud with a simple smiling face.
The red Tiny Bowser minion represents the Spiny, a small quadruped Koopa with a spiked red shell who is thrown down by Lakitu and appears multiple times on-screen.
The stage and music track represent the fifth overworld stage of Super Mario Bros., which first features the Lakitu and Spinies as enemies.
Other trivia:
This spirit's Weight ↓ ability further references how the Lakitu pilots their white clouds, which allows them to hover and glide in the air.
In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map.
The cyan Tiny Inkling represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which features the Blooper as an enemy.
The music track is based on the of the underwater stage theme song from Super Mario Bros., which first features the Blooper as an enemy.
The Low Gravity hazard references the swimming gameplay mechanic in the Super Mario series, which allows the player to slowly descend underwater.
The Inklings' jumping and the third battle condition reference the Blooper's ability to swim in erratic patterns in the underwater stages.
Other trivia:
This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the Super Mario series, which allows the player to slowly descend underwater.
In World of Light, the Blooper spirit is located in the eastern beachside town area in the Light Realm, similar to the stage's setting.
The black Captain Falcon represents the Bullet Bill, a scowling black bullet enemy who appears multiple times on-screen and as the item.
The stage represents the sixth overworld level of Super Mario Bros., which first features the Bullet Bill as an enemy.
The music track is based on the airship stage theme song from Super Mario Bros. 3, which features the Bullet Bill as an enemy.
Other trivia:
In World of Light, the Bullet Bill spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
•Mii Brawler (Moveset 1311, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7) •Tail Mii Gunner (Moveset 3312, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7) •Mii Swordfighter (Moveset 1332, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy wearing a mask and a red cloak, with the Tail Mii Gunner representing the flying Fly Guy.
The stage and music track represent the first stage of Super Mario Bros. 2, which first features the Shy Guy as an enemy.
The Mii Swordfighter's Chakram and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in Super Mario Bros. 2.
The Mii Brawler's Shot Put represents the Snifit, a Shy Guy wearing a mask which can fire round, metallic bullets from the masks' nozzle.
The Mii Gunner's Grenade Launch represents the Autobomb, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
Other trivia:
This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in Super Smash Bros for 3DS'sSmash Run, where they will attack by punching the player.
The black Peach starting off with a Rocket Belt represents the Pidgit, a black crow enemy who flies with its magic carpet and appears as the stage hazard.
The stage and music track represent the second stage of Super Mario Bros. 2, which first features the Pidgit as an enemy.
Other trivia:
This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in Super Mario Bros. 2.
In World of Light, the Pidgit spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map.
The Glasses Pikachu starting off with a Bob-omb represents Mouser, a mouse enemy who wears a pair of wide sunglasses and throws bombs.
The stage and music track represent the third stage of Super Mario Bros. 2, which first features Mouser's boss battle.
The Bob-omb item and the battle conditions reference Mouser's boss battle in Super Mario Bros. 2, where the player and Mouser throw bombs at each other in order to damage each other.
The blue King K. Rool represents Wart, a large toad antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
The white Peach minion's Vegetable represents the Dream Machine, a machine used by Wart, which can produce the different vegetables used to defeat him.
The stage represents the sky-themed stage of Super Mario Bros. 2 depicted in its Game Boy Advanced remake, which features temples in the background.
The Slumber Floor hazard references how the main setting of Super Mario Bros 2 is revealed to have taken place in Mario's dream while he is sleeping.
Other trivia:
In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of Super Mario Bros. 2, which takes place in the sky.
The white Kirby represents Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms, and floats in midair.
The stage represents the second fortress stage of Super Mario Bros. 3 depicted in its Game Boy Advanced remake, which first features Boo as an enemy.
The music track is based on the main theme song from Luigi's Mansion, which features the Boos as the main antagonists.
The Invisibility rule and battle conditions reference the Boo's shy personality, where they will turn invisible and intangible when faced by the player.
Other trivia:
In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in Castlevania.
The black Metal Pac-Man represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
The stage is based on the main setting of Super Mario World 2: Yoshi's Island, which features the Chain Chomp as an enemy, who appears as the background character.
The music track is based on the theme song played in Bob-omb Battlefield, the first course of Super Mario 64, which features a single Chain Chomp as an enemy.
Pac-Man's favored Power Pellet references the Chain Chomp's ability to lunge at the player at the end of the chain and perform a powerful bite attack.
Other trivia:
This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
The white Tiny Pac-Man represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
The music track is based on the ground theme song of Super Mario Bros. 3, which first features the Nipper Plant as an enemy.
Pac-Man's Pac-Jump references the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
Other trivia:
This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Nipper Plant.
The red Giant Squirtle represents Boom Boom, a giant turtle-like mini-boss who wears a red shell.
The stage and music track represent the fortress stages in Super Mario Bros. 3, which features the mini-boss battles against Boom Boom.
The battle conditions reference Boom Boom's mini-boss battles in Super Mario Bros. 3, where he will charge at the player and retreat into his shell after taking damage.
Other trivia:
In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role to guard the fortress stages in the Super Mario series.
Morton Koopa and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
The stage represents the second stage of the Space Zone in Super Mario 2: 6 Golden Coins, which features the boss battle against Tatanga.
The music track is based on the underground stage theme song from Super Mario Land, which first features Tatanga as the main antagonist.
Morton starting off with a Super Scope and the Ray Gun and Motion-Sensor Bomb items reference the weapons used by Tatanga, including lasers and scattered bombs.
The yellow Yoshi represents the Wiggler, a yellow big-nosed caterpillar enemy who debuted alongside Yoshi in Super Mario World.
The Lip's Stick item, when used, will plant a flower on the player's head, referencing the white flower that grows on top of the Wiggler's head
The Attack Power ↑ rule references how the Wiggler becomes aggressive and angry after being damaged by the player's jump attack.
Other trivia:
This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, referencing the Forest of Illusion, the fifth world in Super Mario World which first features the Wiggler as an enemy.
The cyan Inkling starting off with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses and a cyan robe, and wields a magic scepter.
The stage represents the Slide Lift Tower, a tower stage in New Super Mario Bros. U which features the Magikoopa as the boss.
The music track is based on the fortress boss theme song from Super Mario World, which first features the Magikoopa as an enemy.
The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas encountered on-screen will appear out of thin air.
Other trivia:
This spirit's Magic Attack ↑ ability further references the Magikoopa's magic scepter, which can be used to fire magical attacks.
In World of Light, the Kamek spirit is located in the Molten Fortress map, referencing how the Magikoopas appear as enemies in the Super Mario series' castle stages.
The yellow Tiny Bowser starting off with a Bob-omb represents the Mechakoopa, a small wind-up version of Bowser who appears multiple times on-screen.
The stage represents Bowser's Castle, the final stage of Super Mario World, which first features the Mechakoopa as an enemy.
Other trivia:
This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged into lava.
In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appear as enemies in the Super Mario series' castle stages.
The grey Bowser and the music track represent Dry Bowser, the undead skeletal version of Bowser who features white bones and a black shell.
The stage and the Lava Floor hazard represent World 1-Castle in New Super Mario Bros. where Bowser falls into lava and transforms into Dry Bowser.
The Curry-Filled and Defense ↑ rules reference how Dry Bowser retains Bowser's signature Fire Breath attack, but gains a resistance against Mario's Fireball attacks during his boss battles.
Other trivia:
This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in Castlevania.
The purple Giant Kirby and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
The music track is based on the theme song played in Bob-omb Battlefield, the first course of Super Mario 64, which first features King Bob-omb's boss battle.
Other trivia:
This spirit's Strong Throw ability references King Bob-omb's boss battle in Super Mario 64 which involves King Bob-omb either throwing the player or getting thrown by the player.
The yellow Rosalina & Luma's Grand Star Final Smash represents the Shine Sprite, a golden star-themed entity who features globular tips and simple black eyes.
The Kirby Team's costumes each represent the Gold Coin, the Red Coin, and the Blue Coin required to collect a Shine Sprite in Super Mario Sunshine.
The stage's background features the Shine Gate, a monument in Delfino Plaza where the Shine Sprites gather around the giant Shine Sprite effigy in Sunshine.
The Temporary Invincibility rule references the Shine Sprite's bright and sparkling appearance, which also provides Isle Delfino with bright sunlight in Sunshine.
Rosalina & Luma's Grand Star Final Smash scatters smaller stars from the Grand Star, similar to how the Shine Sprites are scattered from the Shine Gate prior to the beginning of Sunshine.
The Star items and the Kirby Team appear after the end of the Temporary Invincibility rule, referencing how the Shine Sprites becomes the collectible star-themed goal item of Sunshine.
Other trivia:
This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in Sunshine.
In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of Sunshine, which takes place in a coastal town.
The Kirby Team represents the Piantas, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta and orange color schemes.
The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which features the Piantas as the native inhabitants.
The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the mushroom dealer Pianta in Sunshine.
The Banana Peel items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.
Other trivia:
This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, which includes bananas.
This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in Sunshine.
Bowser Jr. is based on his appearance in Super Mario Sunshine, who disguises himself as Shadow Mario, which serves as his Shadow Mario Paint Final Smash.
The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which first features the boss battle against Shadow Mario.
The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
The Kirby Team represents the Lumas, a species of floating blob-like creatures with simple eyes who feature yellow, blue, red, and green color schemes.
The stage is based on the Gateway Galaxy, the starting galaxy in Super Mario Galaxy where Mario first encounters the Lumas.
The music track is based on the theme song of the Comet Observatory, the main hub area of Super Mario Galaxy which features the Lumas as its inhabitants.
The Star items reference the Luma's ability to transform into stars and other star-shaped items in the Super Mario Galaxy games.
Other trivia:
This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the Super Mario Galaxy games.
In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
The pink Rosalina is based on her appearance in the Super Mario Galaxy games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.
The orange Kirby minion represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
The music track is based on the theme song of the Good Egg Galaxy, the first visited galaxy in Super Mario Galaxy, which first features the Hungry Luma.
The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.
Other trivia:
This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
The Giant Pikachu's black-and-yellow cap represents Honey Queen, the giant queen of the Honeybees who features black-and-yellow stripes.
The stage is based on the Gateway Galaxy, the starting galaxy in Super Mario Galaxy, which first features the appearance of Honey Queen.
The music track is based on the Gusty Garden Galaxy theme song from Super Mario Galaxy 2, which features the appearance of Honey Queen.
The Beehive item's ability releases a swarm of bees, referencing the Honeybees, a similarly-named species which reflects the size difference between them and the Honey Queen.
The timed stamina battle condition references the Bee Mario power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
The purple Giant Kirby represents Lubba, a large purple Luma who floats in midair and appears as the background character.
The music track is based of the Starship Mario's theme song, a spaceship captained and co-piloted by Lubba in Super Mario Galaxy 2.
The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
The Low Gravity hazard references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature their own centers of gravity, including low gravity.
Other trivia:
This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature inverted gravitational pulls to the side.
The green Giant Mario and the music track represent the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
The Low Gravity hazard references the altered gravity gameplay in the Super Mario Galaxy games, where certain areas feature their own centers of gravity, including low gravity.
Other trivia:
This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature low gravity.
In World of Light, the Starship Mario spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
The yellow Giant Yoshi represents Plessie, a giant brightly-colored dinosaur who can be mounted and controlled by the player.
The stage represents the shoreline of Plessie's Plunging Falls, a river course in Super Mario 3D World, which first features Plessie as a playable character.
The music track is based on the slide course theme song from Super Mario 64, which is remixed and played while the player controls Plessie in Super Mario 3D World.
Other trivia:
This spirit's Swimmer ability references Plessie's ability to transport the player(s) across large bodies of water in Super Mario 3D World.
In World of Light, the Plessie spirit is located in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie as a playable character.
The white Mario's Wedding Top Hat represents Cappy, a ghostly white top hat worn by Mario in Super Mario Odyssey.
The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in Odyssey.
The Invisibility rule references Cappy's ability to transform himself into different hats, thus making him appear invisible.
Mario starts off with a Boomerang, referencing Cappy's ability to be thrown around like a boomerang weapon and attack enemies before returning to Mario.
Other trivia:
This spirit's Strong Throw ability further references Cappy's ability to be thrown around like a boomerang weapon and attack enemies in Odyssey.
Peach's red costume is based on Pauline, the damsel-in-distress of Donkey Kong, who is originally depicted as a blonde woman wearing a red dress.
The white Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
The stage is based on 75m, the third stage of Donkey Kong, which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as Lady).
The music track is based on "Jump Up, Super Star!", a song sung by Pauline, which serves as one of the main theme songs of Super Mario Odyssey.
The Jump Power ↓ rule references how Donkey Kong is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
The 1:30 time limit references the decreasing bonus counter in each stage of Donkey Kong, which will deplete one of Jumpman's lives when it expires.
Other trivia:
This spirit's Healing Shield ability references Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
The stage represents the Odyssey, a red flying airship equipped with propellers which can fly through the skies in Super Mario Odyssey.
The music track is based on the theme song of Cascade Kingdom, the second kingdom in Odyssey which first features the Odyssey, albeit broken down.
The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.
Other trivia:
This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies in Odyssey.
In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship.
The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in Mario Kart: Double Dash!!
The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in Double Dash!!
The music track is based on the Mushroom Gorge course theme song from Mario Kart Wii, which features the Baby Mario Bros as playable characters.
The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in Double Dash!!, which is depicted in this spirit's artwork.
The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.
Other trivia:
This spirit's Weight ↓ ability further references how the Goo-Goo Buggy is a lightweight kart which features high acceleration.
This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
The black Donkey Kong and yellow Diddy Kong are based on their playable appearances as partners in Mario Kart: Double Dash!!
The stage represents the Barrel Train, a steam locomotive-themed kart in Double Dash!!, which serves as Diddy Kong's signature kart.
The Bullet Bill item references the Bullet Blaster kart, which is tied with the Barrel Train for the fastest lightweight kart in Double Dash!!
The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in Double Dash!!
Other trivia:
This spirit's Dash Attack ↑ ability further references how the Barrel Train has one of the highest speed and acceleration in Double Dash!!
In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, referencing how the Barrel Train is designed after a steam locomotive.
The white Mario represents the B Dasher, a white kart which features Mario's "M" emblem and serves as his signature kart in Mario Kart DS.
The stage is based on the Figure-8 Circuit course in Mario Kart DS, which first features the B Dasher as a playable kart.
The music track is based on the Circuit courses theme song from Mario Kart 7, which features B Dasher as a playable kart.
The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in Mario Kart DS.
Other trivia:
This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from the B button, which is used for the player's neutral special in the Super Smash Bros. series.
The green Squirtle Team's four fighters each represent the Koopa Troopa and the Triple Green Shell depicted in this spirit's artwork.
The stage is based on the Figure-8 Circuit course in Mario Kart DS, which first features the Standard Kart as a playable kart and appears as the stage hazard.
The music track is based on the Super Mario Kart theme song, which features the Pipe Frame, the predecessor of the Standard Kart, as a playable kart.
The Squirtle Team's favored Withdraw and the Green Shell item represent the Green Shells, an item used to damage the other players in the Mario Kart series.
Other trivia:
This spirit's Boomerang Equipped ability reference the Boomerang, an item used to damage the other players in the Mario Kart series.
The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
The music track is based on the Mario Kart Stadium course theme song from Mario Kart 8, which features the Standard Bike as a playable kart.
Wario's Wario Bike and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in Mario Kart Wii.
Other trivia:
This spirit's Undamaged Speed ↑ ability references the Standard Bike's ability to wheelie in Mario Kart Wii, which allows the player to accelerate faster, but drains their speed if they collide with another opponent.
The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
The stage and the music track are each based on the Mario Circuit and Mario Kart Stadium courses in Mario Kart 8, which first features the Mach 8 as a playable kart.
The Mario Kart items represent the items used in the Mario Kart series, which can be randomly obtained and used against the other players.
The High Gravity hazard references the anti-gravity gameplay mechanic in Mario Kart 8, which allows players to drive their karts on almost any inverted surface.
Other trivia:
This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in Mario Kart 8, which focuses on the player racing on inverted surfaces.
This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Mach 8.
The green Tiny Rosalina & Luma represents Baby Rosalina, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
The stage and the music track are each based on the Mario Circuit and Cloudtop Cruise courses from Mario Kart 8, which first features the Biddybuggy/Biddybud as a playable kart.
The Mario Kart items represent the items used in the Mario Kart series, which can be randomly obtained and used against the other players.
The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in Mario Kart 8.
Other trivia:
This spirit's Weight ↓ ability further references the Biddybuggy/Biddybud's high acceleration stats and low weight stats in Mario Kart 8.
The white Metal Peach represents Pink Gold Peach, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
The stage is based on the Mario Circuit in Mario Kart 8, which first features the playable appearances of Pink Gold Peach and the Badwagon kart.
Other trivia:
This spirit's Speed ↑ ability references the Badwagon's high speed stats in Mario Kart 8.
This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Badwagon.
The orange Bowser represents his Paper Mario counterpart, Paper Bowser, who shares a similar color scheme and moveset with normal Bowser.
The stage represents the top floor of Princess Peach's Castle, which features the first boss battle against Paper Bowser in Paper Mario.
The Star Rod item represents the Star Rod, a magical star-tipped rod stolen by Paper Bowser during the opening of Paper Mario.
The rules and the first battle condition reference Paper Bowser's usage of the Star Rod, which grants him increased attack power and invincibility against Paper Mario's attacks.
The stamina battle condition references the HP meter in the Paper Mario series, which gauges a character's health points during battle.
The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
The music track is based on the airship stage theme song from Super Mario Bros. 3, referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in Paper Mario.
The Invisibility rule references Kammy Koopa's ability to turn herself and her allies invisible in Paper Mario: The Thousand Year Door, which causes the player's attacks to miss.
Other trivia:
This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
The stage represents the Creepy Steeple, a haunted building where Vivian joins Paper Mario's party in Paper Mario: The Thousand Year Door.
The battle condition references Vivian's signature move, Veil, which allows herself and Mario to hide in her shadow and cause the enemy's attacks to miss.
Other trivia:
This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in The Thousand Year Door.
The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as part of the final boss of Super Paper Mario.
The stage represents Castle Bleck, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in Super Paper Mario.
The Fog hazard references the World of Nothing, a blank white void in the sixth chapter of Super Paper Mario, which features Mr. L's boss battle.
Luigi's favored special moves and his Poltergust G-00 Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in Super Paper Mario.
Other trivia:
This spirit's Water Weakness ability references paper's general weakness to water.
In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map, similar to this spirit battle's Fog hazard.
The pink Meta Knight represents Dimentio, an antagonistic masked jester who wears a pink-and-yellow costume and features a floating ability.
The purple Giant Luigi minion represents Super Dimentio, the giant combined form of Dimentio and Mr. L, who serves the final boss of Super Paper Mario.
The Attack Power ↑ rule references Dimension D, an alternate dimension created by Dimentio, designed to increase his attack power during his boss battles.
The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in Super Paper Mario.
Other trivia:
This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in Super Paper Mario.
The Inklings' Ink Tank represent Huey, a sentient paint can who can contain a limited supply of colorful paint indicated by a gauge.
The Inklings' favored special moves and the stage's elements reference how Paper Mario can repaint the colorless areas of Prism Island using the Paint Hammer, which can create paint splatters.
Other trivia:
This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
The white Robin represents Mallow, a white magic-classed cloud character who uses magical attacks during battle.
The stage represents Nimbus Land, a floating kingdom located on a giant cloud where Mallow serves as the prince in Super Mario RPG.
The music track is based on the theme song from Mario & Luigi: Paper Jam, a Super Mario role-playing game similar to Super Mario RPG.
Robin's favored Thunder and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in Super Mario RPG.
Other trivia:
This spirit's Trade-Off Attacks ↑ ability references how Mallow features low base HP, but makes up for it with his strong magical attacks.
In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing the cloudy kingdom of Nimbus Land where Mallow serves as the prince.
The indigo Sheik starting off with a Super Scope represents Geno, a sentient wooden doll who wears a blue cap and uses blaster weapons during battle.
The blue Mario starting off with a Green Shell is based on his appearance in Super Mario RPG, who uses his green NokNok Shell during battle.
The orange Bowser is based on his appearance in Super Mario RPG, who uses powerful physical attacks during battle.
The white Kirby represents Mallow, a short, white cloud character with simple eyes who floats in the air when performing magical attacks during battle.
The red Peach's Autoheal ability is based on her appearance as Princess Toadstool in Super Mario RPG, who can restore a party member's HP during battle.
The stage and music track represent the Star Road, a cosmic realm that transforms wishes into shooting stars, which serves as Geno's place of origin.
The puppet fighters' Final Smashes reference the powerful special moves used by each of Mario's party members during battle in Super Mario RPG.
The Star Rod and the Warp Star items reference Geno's true identity as the sentient star, ♡♪!?, who descended from the Star Road and inhabited the Geno doll.
Other trivia:
This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the Star Pieces and restore the wishes to the world.
In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, a cosmic realm which serves as Geno's place of origin.
The green Marth represents Prince Peasley, the heroic prince of the green Beanish race who wears a royal cape and wields a sword.
The stage represents the Beanbean Kingdom, the home kingdom of Prince Peasley in Mario & Luigi: Superstar Saga.
The music track is based on the battle theme song from Minion Quest: The Search for Bowser, which features Prince Peasley as an ally.
Other trivia:
In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
Iggy Koopa starting off with a Rocket Belt represents Fawful, a green bespectacled villain who flies with his rocket-propelled Vacuum Helmet.
The larger green R.O.B. minion represents the Mechawful, a giant green robot whose design is based on Fawful's physical appearance.
The stage and music track represent the topmost tower of Princess Peach's Castle in Mario & Luigi: Bowser's Inside Story, which features the final boss battle against Dark Fawful.
The stamina battle condition references the HP meter in the Mario & Luigi series, which gauges a character's health points during battle.
Other trivia:
This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in Superstar Saga.
The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ball gown and impersonates Princess Peach.
The stage is based on Princess Peach's Castle, which is later corrupted into Shroob Castle after it is taken over by Princess Shroob in Mario & Luigi: Partners in Time.
The Attack Power ↑ and Giant rules reference the Elder Princess Shroob, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
The stamina battle condition references the HP meter in the Mario & Luigi series, which gauges a character's health points during battle.
Peach starts off with a Back Shield and a Ray Gun, referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.
The yellow Pac-Man represents Starlow, a yellow spherical character who features simple black eyes.
The yellow Mario and Luigi minions are based on their appearance in the Mario & Luigi series, who are often accompanied by Starlow.
The stage represents the inside of Bowser's body, one of the main settings of Mario & Luigi: Bowser's Inside Story, which first features the appearance of Starlow.
The Giant and Tiny rules reference how Starlow and the Mario Bros are inhaled and swallowed by Bowser after he consumed the Vacuum Mushroom, becoming tiny as a result.
Other trivia:
This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
The blue Robin represents Antasma, a spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
The stage represents Neo Bowser Castle, the floating final castle area in Mario & Luigi: Dream Team, which features the final boss battle against Antasma.
The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
The Food item and the battle conditions reference the Antasmunchies, little black orbs created by Antasma during his third boss battle, which he can eat to increase his attack power.
Other trivia:
This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo race.
•The enemy has increased move speed after a little while •The enemy can deal damage by dashing into you •Reinforcements will appear after an enemy is KO'd
The red Mr. Game & Watch represents the Sidestepper, a red crab enemy who moves sideways and appears multiple times on-screen.
The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
The stage and music track is based on the Mario Bros. arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.
Other trivia:
This spirit's Trade-Off Speed ↑ ability references how the Sidestepper's speed increases after being damaged from being knocked over.
In World of Light, the Sidestepper spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Sidestepper debuted as an arcade character.
The Kirby fighters' costumes each represent the three Viruses, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
The timed battle condition references the gameplay of Dr. Mario, where the Viruses must be defeated before the bottle completely fills up, which will result in a game over.
Other trivia:
This spirit's Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
The white Giant Donkey Kong's hand-based attacks represent the Hand, a giant white gloved hand who attacks using a flyswatter.
The brown Tiny Dark Pit minions' Power of Flight represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
The music track is based on the theme songs from Mario Paint, which first features the Hand and Flies in the Gnat Attack minigame.
The timed battle condition references the Gnat Attack minigame in Mario Paint, where the player must control the Hand and swat all the flies away within the time limit.
Other trivia:
This spirit's Battering Items ↑ ability references how the Hand can use the flyswatter to swat the Flies.
This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the flies of the Hand & Flies spirit.
The red Tiny Palutena represents Wanda, a small fairy who wears a red dress and wields a magical handheld tool.
The blue Mario, red Peach, and cyan Yoshi minions are each based on their appearance in Mario & Wario, whom Wanda serves as their guide.
The stage represents the Yōsei no Mori, the first stage of Mario & Wario, which takes place in a forest inhabited by Wanda.
The music track is based on the theme songs from Mario Paint, which is compatible with the Super NES Mouse, similar to Mario & Wario.
The battle conditions reference the gameplay of Mario & Wario where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.
Other trivia:
This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in Mario & Wario.
The Luigi Team's costume represent the multicolored Luigis from the ScareScraper mode of Luigi's Mansion: Dark Moon, who use the Poltergust 5000 as their weapon.
The stage is based on the haunted mansion serving as the main setting of Luigi's Mansion, where Luigi uses the Poltergust 3000, an earlier model of the Poltergust 5000.
Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in Luigi's Mansion 3.
Other trivia:
This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
The stage and music track represent Gloomy Manor, the first mansion in Luigi's Mansion: Dark Moon where Luigi first encounters Polterpup.
Other trivia:
This spirit's Bury Immunity ability references Polterpup's first appearance in Dark Moon, where he discovers an amethyst while digging outside the Gloomy Manor.
The yellow Peach's favored Peach Parasol represents Perry, a sentient yellow parasol carried by Peach in Super Princess Peach.
The stage represents Ladida Plains, the first area of Super Princess Peach, which takes on a grassland stage with hills in the background.
Peach's favored Peach Parasol and the battle conditions reference Perry's Floatbrella technique, which allows Peach to float in the air in Super Princess Peach.
Other trivia:
This spirit's Floaty Jumps ability further references Perry's Floatbrella technique, which allows Peach to float in the air in Super Princess Peach.
124
Waluigi (Super Mario Strikers) Waluigi (Mario Strikers)
Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in (Super) Mario Strikers.
The stage represents the soccer arenas in the Mario Strikers series, which takes place on a field in a crowded stadium.
The Soccer Ball item represents the soccer ball used in (Super) Mario Strikers, which can be used to perform a powerful Super Strike soccer shot.
Other trivia:
This spirit's Foot Attack ↑ ability references the Super Strike, a powerful soccer shot performed by a captain in (Super) Mario Strikers which will shoot the ball into the net.
125
Petey Piranha (Super Mario Strikers) Petey Piranha (Mario Strikers)
The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in Mario Party 8, which is hosted by MC Ballyhoo & Big Top.
The stage represents the Star Carnival, the main setting of Mario Party 8, which features a pathway surrounding the castle-like Star Carnival Stage in the center.
The Super Star item references the Star, a collectible goal item in the Mario Party series where collecting enough Stars will determine the winning player.
Other trivia:
This spirit's Star Rod Equipped ability references the similarly-named Star Rod, which is given to the Superstar of the Star Carnival at the end of Mario Party 8's single-player mode.
The white Bunny Peach and the music track represent Rabbid Peach, a rabbit-like creature who is dressed up like Princess Peach.
The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Peach as a playable character.
The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in Kingdom Battle.
The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in Kingdom Battle.
Peach starting off with a Super Scope item references how Rabbid Peach uses her primary default weapon, the Blaster, a mid-range gun-like weapon that deals exceptional damage.
Other trivia:
This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
The Striped Bunny Mario and the music track represent Rabbid Mario, a rabbit-like creature who is dressed up like Mario.
The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Mario as a playable character.
The Shooting Type items reference the primary weapons in Kingdom Battle, most of which resemble firearms featuring different effects.
Mario starting off with a Ray Gun references how Rabbid Mario uses his primary default weapon, the Boomshot, a short-range gun-like weapon which does more damage up close to the enemy.
Other trivia:
This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
The Striped Mario is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
The Fire Peach minion is based on her appearance in Mario Tennis Aces, which references the doubles format of tennis.
The stage represents the daytime version of Marina Stadium, a crowded tennis court stadium located on a tropical island in Mario Tennis Aces.
The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
The puppet fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.
Other trivia:
This spirit's Critical Hit ↑ ability references the Special Shot, a special move used by each character in Mario Tennis Aces where they can perform a powerful smash.
The white Luigi is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
The green Daisy minion is based on her appearance in Mario Tennis Aces, which references the doubles format of tennis.
The stage represents the nighttime version of Marina Stadium, a crowded stadium with a rectangular tennis court in Mario Tennis Aces.
The puppet fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.
Other trivia:
This spirit's Weapon Attack ↑ ability references how the tennis racket from the Mario Tennis series serves as Peach and Daisy's downward-angled forward smash attack in the Super Smash Bros series.
The Striped Mario is based on his appearance in Super Mario Party, whose personal Dice Block is depicted in this spirit's artwork.
The red Peach minion is based on her appearance in Super Mario Party, who becomes Mario's ally after he lands on the Ally Space.
The Crate items represent the Dice Block, a cube-shaped item in the Mario Party series, which allows the player to move a number of spaces on the game board.
Other trivia:
This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move towards somewhere advantageous, or move away from somewhere disadvantageous on the board.
The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in Super Mario Party, who are depicted rowing the red-and-white raft.
The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
The stage and music track represent the main setting of the River Survival game mode of Super Mario Party, which takes place on sloping river rapids through the jungle.
The Party Ball and the Food items reference the balloons in the River Survival game mode, which will reward the players with extra time after completing the minigames.
The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river.
Other trivia:
This spirit's Falling Immunity ability references how the raft used for the River Survival game mode cannot sink, even when hit by obstacles.
•Attack Power ↑ •Uncontrollable Speed •Item: Mario Kart
•The enemy has super armor and is hard to launch or make flinch •The enemy is very fast and can't stop quickly •The enemy has increased attack power •The enemy can deal damage by dashing into you
The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the Dash Mushroom.
The stage, music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the Mario Kart series.
The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.
Other trivia:
This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
The default Peach represents Peachette, the Super Crown power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of New Super Mario Bros. U Deluxe, which includes Mario, Luigi, and the yellow Toad.
The stage and the music track represent Acorn Plains, the first stage of New Super Mario Bros. U Deluxe, which first features Peachette as a playable character.
The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in New Super Mario Bros. U Deluxe.
Other trivia:
This spirit's Jump ↑ ability references Peachette's ability to double jump, float, and hover in the air.
•The enemy has increased attack power when the enemy's at high damage •The enemy has increased defense when the enemy's at high damage •The enemy favors air attacks •Reinforcements will appear after an enemy is KO'd
The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
The default Giant Metal Pac-Man minion's dash attacks represent the Stapler, King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
The stage is based on Princess Peach's Castle, which is corrupted into the Origami Castle after it is taken over by King Olly in Paper Mario: The Origami King.
The larger grey Metal Bowser represents Fury Bowser, the giant form of Bowser, who is covered and corrupted by the black goop.
The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period in Bowser's Fury.
Bowser's Fire Breath and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in Bowser's Fury.
Bowser's Giga Bowser Punch Final Smash references Fury Bowser's awakening from his dormant state, where he will attack Mario from a distance in Bowser's Fury.
Other trivia:
This spirit's Fire Attack ↑ ability references how Fury Bowser is a stronger version of Bowser, who uses a more powerful version of his fiery breath.
The Giant Mii Brawler's costume represents Giga Cat Mario, the Giga Bell power-up form of Mario who grows to giant size and uses physical attacks.
The Bowser Jr. minion is based on his appearance in Bowser's Fury, who joins forces with Mario to restore Bowser from his Fury Bowser form.
The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period, whom Giga Cat Mario must battle three times to defeat him.
The music track is based on the final boss battle theme song of Super Mario 3D World , which was released alongside Bowser's Fury on the Nintendo Switch.
Other trivia:
This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's signature jumping ability during his boss battles against Fury Bowser.
The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail, who is depicted with yellow, blue, red, green, and purple color schemes.
The stage represents Lake Lapcat, the main setting of Bowser's Fury which takes place on a large body of water with little islands, which feature the Kittens as native inhabitants.
The stage and the music track are each based on Super Mario Sunshine and Super Mario 64, which feature a gameplay where Mario must collect certain goal items similar to Bowser's Fury.
The Ball items represent the baseballs found across Lake Lapcat, which the Kittens are sometimes often seen playing in Bowser's Fury.
The first battle condition references how the Kitten's ability to run fast and be thrown at longer distances by Mario in Bowser's Fury.
Other trivia:
This spirit's Lightweight ability further references the Kitten's ability to run fast and be thrown at longer distances by Mario in Bowser's Fury.
The Striped Mario is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
The stage represents Bonny Greens, one of the default golf courses featured in Super Rush, which takes place on a green field with hills.
The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.
Other trivia:
This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of Super Rush.
The default Luigi is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
The stage represents Ridgerock Lake, a golf course featured in Super Rush, which takes place on a mountainous terrain with wooden bridges and water hazards.
The Move Speed ↑ rule references the Special Dash, a technique in Super Rush which increases the player's running speed for a short amount of time.
Luigi starting off with a Fire Bar and the Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.
Other trivia:
This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
The white Peach and default Daisy minion are based on their appearance in Mario Golf: Super Rush, who wear golfing outfits with similar color schemes.
The stage represents Ridgerock Lake, a golf course featured in Super Rush, which takes place on a mountainous terrain with water hazards.
The Heavy Wind hazard references the wind hazards in the Mario Golf series, which can change the trajectory of a golf ball.
The Mario Kart items reference the Battle Golf mode in Super Rush, which uses a subset of items similar to those appearing in the Mario Kart series.
Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the Mario Golf series.
Other trivia:
This spirit's Weapon Attack ↑ ability references how the golf club from the Mario Golf series serves as Peach and Daisy's downward-angled forward smash attack.
The default Peach's favored up smash features a ribbon visual, which she uses to attack enemies and transform into different forms in Princess Peach: Showtime!
The tiny Yellow Kirby represents Stella, a tiny yellow fairy who is depicted floating in midair and serves as Peach's companion throughout Princess Peach: Showtime!
The stage represents the Sparkle Theater, the main setting of Princess Peach: Showtime!, which takes place inside a large building with multiple floors containing different areas within.
The music track is based on the theme of Super Mario Odyssey, which allows the player to change into different outfits, similar to the main gameplay of Princess Peach: Showtime!
This spirit's Jump ↑ ability increases jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in Princess Peach: Showtime!
The blue Giant Mario represents Elephant Mario, the large Elephant Fruit power-up form of Mario, who retains his facial features and outfit.
The stage represents the fountains featured in the first level of Super Mario Bros. Wonder where the Elephant Fruit can be first obtained.
The music track primarily features a saxophone, a brass instrument, referencing how obtaining the Elephant transformation will change the level's music track to feature brass horns.
Mario's favored F.L.U.D.D. will feature Mario storing up and spraying water, referencing Elephant Mario's ability to store water in its trunk and spray it.
The first battle condition references the strength and weight of the Elephant transformation, letting its users easily break through blocks and defeat enemies with their trunk.
Other trivia:
This spirit's Slow Super Armor ability further references the Elephant transformation's weight, which allows them to easily break through blocks and easily defeat enemies with their trunk.
The default Lucina and the Sword items represent Swordfighter Peach, a transformation assumed by Princess Peach, who wears a blue uniform and wields a sword in battle.
The stage and music track represent The Castle of Thorns, the first stage in Princess Peach: Showtime!, which takes place at a castle in nighttime.
The stamina battle condition references the health system in Princess Peach: Showtime! where the player will receive a game over Princess Peach loses her hearts after being attacked.
Other trivia:
This spirit's Sword Attack ↑ ability references Princess Peach's proficiency as a swordfighter in Princess Peach: Showtime!
The blue Tiny Kirby and the Fire Flower represent the Wonder Flower, a small power-up item that resembles a blue-colored version of the Fire Flower.
The yellow Tiny Kirby's taunting represents the Talking Flower, a small yellow flower that appear multiple times on-screen and talks to the player when approached.
The stage represents the first level of Super Mario Bros. Wonder, which takes place on a grassland level and first features the Wonder Flower and the Talking Flower.
The stage hazard and the Skull Kid Assist Trophy's ability reference how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the whole level.
The music track references the theme song that plays during the Wonder Effect sequences in Super Mario Bros. Wonder, which features a fast-paced upbeat soundtrack.
The battle conditions reference how collecting the Wonder Flower will affect the gameplay of Super Mario Bros. Wonder, while the Talking Flowers serve as non-playable characters.
Other trivia:
This spirit's Fire Flower Equipped ability reference how the Fire Flower is a type of flower with simple eyes that is featured in Mario series, similar to the Wonder Flower and the Talking Flower.
The Mario universe features the most amount of new spirits added through downloadable content, with 18 in total.
Dr. Mario and Piranha Plant are not featured as puppet fighters in any Mario spirit battle, making the Mario series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being Final Fantasy and Fatal Fury.
Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only Mario spirits whose spirit battles do not play music track from the Mario universe.
The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline Super Mario game outside of cameos.
This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from Princess Peach: Showtime!, but are listed as from the Super Mario series despite the game being a new spinoff similar to Super Princess Peach, while the latter is listed as a separate game rather than part of other series.
The Captain Toad and Flies & Hand spirits are the only Mario spirits who are listed as part of a series within the Mario universe, despite being released in a singular game outside of re-releases.
The Flies & Hand spirit is listed as part of the "Mario Paint Series", although Mario Paint does not feature any sequels (excluding the Satellaview re-releases Mario Paint BS Ban and Mario Paint Yuushou Naizou Ban). Super Mario Maker takes many elements from Paint, including the Flies & Hand, and began development as a sequel, but is not considered as such.
There is, however, a set of Mario Paint spiritual successors called Mario Artist on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies & Hand in any form either.
Prior to the 1.1.0 update, the King Boo spirit was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo, being part of the Luigi's Mansion series.
Additionally, prior to the 1.1.0 update, the ordering of Antasma and Papercraft Mario were swapped in order to preserve the chronological order of the Mario & Luigi series.
The Odyssey spirit battle states that the enemy is difficult to launch as a battle condition; however, the game erroneously applies the "easy to launch" effect instead, as evidenced by the floatier launch physics associated with it, and the fact that in the short window before the effect activates, Jigglypuff takes less knockback. This error also defeats the intended purpose of the battle, where the opponent is expected to break Jigglypuff's shield, as it is easy to KO it with knockback.
The Barrel Train spirit is the only Mario Kart spirit to not be battled on either the Figure-8 Circuit or Mario Circuit stages.
Link (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the Mario sub-universes.
This also marks the first time that Link's The Legend of Zelda: Skyward Sword design is directly referenced in the Super Smash Bros. series due to this version of Link serving as the basis for his design in Mario Kart 8.
The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the Mario + Rabbids Kingdom Battle: Donkey Kong Adventure expansion DLC.
The spirits from Mario Tennis Aces, Mario Golf: Super Rush, and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the Mario Golf series.
The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first DLC spirits tied to a limited-time event on the Spirit Board, and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the Pokémon series, which originally required save data of Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu! on the Nintendo Switch.
Although the name of the Golden Dash Mushroom spirit originates from Mario Party: Island Tour, its artwork and spirit battle are derived from the Mario Kart series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of Mario Kart 7.
The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
Despite the Dice Block and River Survival spirits originating from the Mario Party series, their spirits' series is listed as the "Super Mario Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "Mario Party Series".
Despite appearing dynamically in the New Donk City Hall stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from Mario Bros. and the Buzzy Beetles from Mushroom Kingdom do not appear as spirits either.
The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.
References
^Metal Mario, the character, was first introduced in Super Smash Bros. and would become a recurring character in the Mario Kart series. However, the name Metal Mario was first used for the form Mario takes when equipping the Metal Cap, this Metal Mario was first introduced in Super Mario 64