Super Smash Bros.

Kirby (SSB)/Neutral aerial

< Kirby (SSB)
Revision as of 23:49, July 6, 2024 by Zeckemyro (talk | contribs)
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Hitbox of Kirby's neutral air.
Landing hitbox of Kirby's neutral air when not Z-cancelled.

OverviewEdit

Kirby does a sex kick, flattening his foot and sticking it out for a moment. The move deals 15% damage and high knockback during its first four active frames and dealing 10% damage for the rest of its duration. It is one of the strongest neutral aerials in the game as well as Kirby's strongest aerial; being able to KO Mario at around 118% at the center of Dream Land. Its high power makes it a move usable for edgeguarding, and can be used in certain combos, such as after an up tilt however, this also gives it less combo potential compared to Kirby's forward and back aerials. It also has slightly disjointed range and very low startup lag; coming out on frame 3. This makes it Kirby's fastest aerial as well as an excellent out of shield option. While back aerial has more utility as a spacing and edgeguarding move, and forward aerial has superior and much more versatile combo ability, Kirby's neutral aerial is faster and stronger than both moves; making it a pretty decent move for most situations.


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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 15% 0   30 100 0 110 5 0 0 0           Kick
1 0 15% 0   30 100 0 130 24 120 0 0           Kick
Late hit
0 0 10% 0   10 100 0 105 5 0 0 0           Kick
1 0 10% 0   10 100 0 130 24 120 0 0           Kick
Landing
0 0 3% 0   0 100 80 130 0 0 0 0           Punch

TimingEdit

Initial autocancel 1-2
Clean hit 3-6
Late hit 7-30
Ending autocancel 31-
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Hitboxes 1-2
Animation length 16
L-cancelled animation length 4
Normal                                 
L-cancelled                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel

Similar movesEdit