Super Smash Bros. Melee

Donkey Kong (SSBM)/Down tilt

< Donkey Kong (SSBM)
Revision as of 20:22, July 6, 2024 by Mariogeek2 (talk | contribs) (→‎Overview: Fixed a mistake regarding the move's duration)
Hitbox visualization showing Donkey Kong's down tilt.
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Overview

Donkey Kong, from a crouching position, does a quick one-handed slap across the ground. The move shares a lot of similarities with Marth's down tilt, both in terms of move data and applicability in a match. As compared to Marth's down tilt, it comes out a frame sooner, has 1 more active frame, deals 1 to 3 percent less damage (depending upon the sword hitbox), recovers 2 frames slower, and has less reach.

The move is a low risk, medium reward option in neutral. While it is unlikely to lead to any combos, both because of the low knockback and 40° angle, knocking opponents slightly up and far away, it's also very unlikely to get DK punished, since his hitbox is low to the ground; If he is hit by a move that launches him up, and he's at low enough percent, he will immediately land back on the ground, thanks to ASDI-down, assuming the player held the control stick down. However, where the move really shines is in edgeguarding, as it can often hit opponents attempting to sweetspot the ledge, gimping them and allowing DK to do rinse-repeat edgeguards.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 7% 0   10 80 0 3.659922 51 2.659986 0.0 0.0             Punch
1 0 7% 0   10 80 0 4.2966 52 5.987898 0.0 0.0             Punch
2 0 7% 0   10 80 0 4.2966 43 0.0 0.0 0.0             Punch

Timing

Hitboxes 6-9
Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox