Super Smash Bros. Melee

Mr. Game & Watch (SSBM)/Up smash

< Mr. Game & Watch (SSBM)
Revision as of 09:11, June 28, 2024 by Judgement9 (talk | contribs) (→‎Overview)
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Hitbox visualization showing Mr. Game & Watch's up smash.
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OverviewEdit

Mr. Game & Watch will put on a scuba-diving helmet before headbutting with it. The move has very high startup, being frame 24. While it does have head intangibility during frames 24-28, the nose is not intangible, making it possible for Mr. Game & Watch to get hit if he tries to use it as an anti-air. The move has decent power, even if a bit lacking for a smash attack of its speed. However, the move has deceptively low ending lag, having 12 frames of lag with IASA frames and 16 without. This makes it useful for baiting an opponent to approach so Mr. Game & Watch can use options like grab and down tilt.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 18% 0   40 96 0 5.0778 20 0.0 2.7342 1.1718             Punch

TimingEdit

Charges between 18-19
Head (not nose) intangibility 24-28
Hitboxes 24-28
Interruptible 40
Animation length 45
Hitboxes                                                                                           
Head                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible