Super Smash Bros. 4

Meta Knight (SSB4)/Forward aerial

< Meta Knight (SSB4)
Revision as of 08:44, March 18, 2023 by SuperSqank (talk | contribs) (→‎Hitboxes)
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Hitbox visualization showing Meta Knight's forward aerial.

OverviewEdit

Meta Knight slashes in front of himself three times. It has the longest range of his aerial attacks and hits on frame 9, giving it some utility as a spacing and landing option. At very low percents, it can combo into another forward aerial, or into Shuttle Loop until mid-percents. Its long range, good speed, and decent power make it effective in a Wall of Pain. However, the move has moderate landing lag, fairly high ending lag, and low damage, requiring very precise spacing to avoid being punished, and is also his slowest aerial. Combined with its subpar combo ability, these factors give it overall limited utility, and it is generally thought to be his worst aerial attack.

Update historyEdit

  1.0.4/  1.0.0

  •   Hits 1 and 2 have less set knockback against aerial opponents (90 → 40) and they no longer use the auto-link angle against them (365° → 85°). This removes forward aerial's drag down setups, as well as hindering its edgeguarding potential.

  1.1.5

  •   Landing lag (20 frames → 16).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-2
0 0 1.5% 0   0 100 40 4.5 0 0.0 6.0 13.0 1.0x 1.0x 0%               Slash  
1 0 1.5% 0   0 100 40 4.0 0 0.0 3.0 7.0 1.0x 1.0x 0%               Slash  
2 0 2.2% 0   30 130 0 4.5 0 0.0 6.0 13.0 1.0x 1.0x 0%               Slash  
3 0 2.2% 0   30 130 0 4.0 0 0.0 3.0 7.0 1.0x 1.0x 0%               Slash  
Hit 3
0 0 3% 0   60 140 0 6.5 0 0.0 5.0 13.0 1.0x 2.0x 0%               Slash  
1 0 3% 0   60 140 0 6.5 0 0.0 2.5 7.0 1.0x 2.0x 0%               Slash  

TimingEdit

Hitboxes 9, 12, 15
Ending autocancel 44
Interruptible 46
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible